<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-13163219</id><updated>2011-07-28T13:23:04.579-07:00</updated><category term='Quake 3'/><category term='quake in linux'/><category term='Quake'/><category term='quake 2'/><category term='quake 1'/><category term='quake 4'/><title type='text'>QuakeIIIarena</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://quakeiiiarena.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default?start-index=101&amp;max-results=100'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>541</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-13163219.post-6878350497085735502</id><published>2010-01-03T14:34:00.000-08:00</published><updated>2010-01-03T14:37:18.715-08:00</updated><title type='text'></title><content type='html'>ELECTRIC SUN 5:16&lt;br /&gt;&lt;br /&gt;Sunchild, from Japanese gardens&lt;br /&gt;Here are my new songs&lt;br /&gt;They're all done for you.&lt;br /&gt;&lt;br /&gt;Sunchild, from African seashores&lt;br /&gt;Here is my message&lt;br /&gt;I'll sing it to you&lt;br /&gt;&lt;br /&gt;Rainchild, from cold, misty islands&lt;br /&gt;Well, here comes an old land&lt;br /&gt;But it's made of fresh sand&lt;br /&gt;&lt;br /&gt;Oh, I was so sad - I thought I would go mad&lt;br /&gt;Yet now I am free and I'm gonna take you&lt;br /&gt;Into the fire of the Electric Sun&lt;br /&gt;&lt;br /&gt;Sunchild, from Mexican deserts&lt;br /&gt;What do you believe in?&lt;br /&gt;You should start conceivin'!&lt;br /&gt;&lt;br /&gt;Sunchild, from Sicilian gardens&lt;br /&gt;Where do you come from,&lt;br /&gt;From Earth or from Heavens?&lt;br /&gt;&lt;br /&gt;Snowchild, from South California&lt;br /&gt;Stop freezin' your brains now&lt;br /&gt;Start searchin' for new aims!&lt;br /&gt;&lt;br /&gt;Snowchild, from long Arctic winters&lt;br /&gt;Where do you belong to?&lt;br /&gt;There is only one Truth!&lt;br /&gt;&lt;br /&gt;Oh, I was so sad - I thought I would go mad&lt;br /&gt;Yet now I am free and I'm gonna take you&lt;br /&gt;Into the fire of the Electric Sun&lt;br /&gt;&lt;br /&gt;Moonchild, from Eastern World countries&lt;br /&gt;Beware the false sunrise&lt;br /&gt;Who turns out to be wise!&lt;br /&gt;&lt;br /&gt;Moonchild, from wild Eastern landscapes&lt;br /&gt;Don't follow the wrong sun&lt;br /&gt;There is only one son!&lt;br /&gt;&lt;br /&gt;Peacechild, from nothing but love&lt;br /&gt;Don't let yourself down, now&lt;br /&gt;We still have to starve&lt;br /&gt;&lt;br /&gt;Starchild, from paradise gardens&lt;br /&gt;You'll be our leader&lt;br /&gt;All through the night!&lt;br /&gt;&lt;br /&gt;Oh, we'll be so sad - and think&lt;br /&gt;We're gonna go mad&lt;br /&gt;But then we'll be free&lt;br /&gt;Forever again will be free&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6878350497085735502?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6878350497085735502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6878350497085735502'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2010/01/electric-sun-516-sunchild-from-japanese.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3153822781349034880</id><published>2009-06-04T05:04:00.000-07:00</published><updated>2009-06-04T05:05:42.566-07:00</updated><title type='text'></title><content type='html'>Toffnere. Proto Rhodan útočí. Je to jediná možnost, jak zachránit Zemi."                                     ;&lt;br /&gt;„Já vím," přiznával Toffner, ale po zbytek dne už zůstal značně zamlklý.       •'.,'&lt;br /&gt;&gt; ^ ^&lt;br /&gt;V jeskyni opravdu plál oheň.&lt;br /&gt;Rhog v probleskujícím světle plamenů viděl devět Zaliteranů. Někteří z nich leželi u stěny na přikrývkách, a když se doklopýtal až ke vchodu, napřímili se a vstávali. Někteří seděli přímo u ohně a zvědavě na něj pohlíželi.&lt;br /&gt;„Podívejte, co jsem venku našel," řekl muž, který Rhoga při¬vedl do jeskyně. „Tvrdí, že se čistě náhodou objevil v našem údolí. Je ozbrojenej arkonidským ručním paprskometem. To je podezřelý, co?"&lt;br /&gt;Jeden vousatý Zaliteran pomalu vstal a vykročil k zajatci„Kdo jsi?" zeptal se.&lt;br /&gt;Rhog se opatrně rozhlížel, než odpověděl. Nedokázal si pořád¬ně představit, kam ho náhoda vlastně přivedla. Tohle nevypadalo na normální karavanu. Uprostřed rozlehlé jeskyně stálo cosi po¬divného. Skládalo se to ze dvou Částí  z kovového bloku, který vypadal velmi masivně a těžce, a z klece. Vypadalo to skutečně jako klec, ale Rhog na první pohled poznával, že to musí být něco jiného.&lt;br /&gt;„Jsem Rhog z Largu," řekl konečně. „Měl jsem poruchu a mu¬sel jsem pochodovat dvacet kilometrů, až jsem našel vaše údolíNechápu..."&lt;br /&gt;„Z Largu? My jsme taky přijeli z Largu. Jak to, že jsme té nepředjížděli?"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3153822781349034880?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3153822781349034880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3153822781349034880'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2009/06/toffnere.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4774001128841587151</id><published>2008-08-01T12:14:00.000-07:00</published><updated>2008-08-01T12:17:33.338-07:00</updated><title type='text'></title><content type='html'>Revision History&lt;br /&gt;Sections of this document that were updated in the last revision have a ** after the section heading. Sections&lt;br /&gt;updated in the revision prior to the last are marked with a ++.&lt;br /&gt;Below is the full revision history of this document. It is not intended to be useful to anyone but the document&lt;br /&gt;authors.&lt;br /&gt;$Log: Quake−HOWTO.sgml,v $&lt;br /&gt;Revision 1.0.1.18 1998/12/19 00:56:31 bobz&lt;br /&gt;Minor typo removed&lt;br /&gt;Revision 1.0.1.17 1998/12/19 00:45:01 bobz&lt;br /&gt;Moved "Other Formats" section to top of the document for better visibility&lt;br /&gt;Added troubleshooting topic about crashes upon connecting to a server w/different gamedir&lt;br /&gt;Added mention of RedHat's broken ld.so configuration to Mesa sections&lt;br /&gt;Added details about using the new gl_driver cvar&lt;br /&gt;Added troubleshooting bit about mouse permissions&lt;br /&gt;Revision 1.0.1.16 1998/12/12 05:34:02 bobz&lt;br /&gt;updated file links for quake2 version 3.20&lt;br /&gt;URL change for Linux Game Tome&lt;br /&gt;Added linuxgames.org to list of Linux Game sites&lt;br /&gt;Removed nasty references to /usr/games/quake as installation dir&lt;br /&gt;Removed info about compiling libc5 libraries for use with Q2&lt;br /&gt;Added a few sentences about /dev/3dfx and mtrr support in the Q1 &amp; Q2 glide sections.&lt;br /&gt;Added a warning about using the glide library from 3dfx's site&lt;br /&gt;mentioned that GLX versions no longer require svgalib&lt;br /&gt;Updated performance FAQ&lt;br /&gt;Moved mouse in X tip from Tips to FAQ&lt;br /&gt;Added Vispatch to Related Software&lt;br /&gt;Added quakelaunch to Related Software&lt;br /&gt;Added qplog to Related Software&lt;br /&gt;Added link to server setup guide at 3dgw.com&lt;br /&gt;Added X color depth FAQ&lt;br /&gt;Added Quake source code FAQ&lt;br /&gt;Added new info from JH in Running from X Tip.&lt;br /&gt;Added fix for POSSIBLE UNKNOWN SCANCODE in glquake&lt;br /&gt;Minor wording changes and type fixes throughout&lt;br /&gt;Revision 1.0.1.15 1998/10/05 21:09:42 bobz&lt;br /&gt;Fixed a few typos and spelling errors that I missed last time around&lt;br /&gt;Revision 1.0.1.14 1998/10/05 19:54:17 bobz&lt;br /&gt;Removed the long−dead LinQuake page from list of Linux Quake sites&lt;br /&gt;Removed renaissoft.com link&lt;br /&gt;Minor wording changes throughout&lt;br /&gt;Added link to svgalib libc5 binary&lt;br /&gt;Added info about q2 demo&lt;br /&gt;Updated q2 installation info for the 3.19 release&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;7.3 Revision History 45&lt;br /&gt;moved section about 3.17 textfile problems to the troubleshooting section&lt;br /&gt;Added part about lib3dfxgl.so to QW section&lt;br /&gt;Added part about GLX client to QW section&lt;br /&gt;Added part about lib3dfxgl.so to Q2 section&lt;br /&gt;Added part about GLX client to Q2 section&lt;br /&gt;Updated "slower than windows" FAQ&lt;br /&gt;Removed obsolete TS tip about glibc &amp; q2&lt;br /&gt;Removed obsolete TS tip about playing w/CD mounted&lt;br /&gt;Changed tip about running glquake with lib3dfxgl.so&lt;br /&gt;Added instructions for Q2 mission pack 2&lt;br /&gt;Added pointer to svgalib libc5 binary&lt;br /&gt;Added FAQ about svgalib modes in Q2&lt;br /&gt;Added Cheapo proxy to software section&lt;br /&gt;Added screen FAQ&lt;br /&gt;Added qgraph to software sectoin&lt;br /&gt;Decided I was lying when I promised a 3Dfx tweak section in the next update&lt;br /&gt;Revision 1.0.1.13 1998/09/02 01:35:18 bobz&lt;br /&gt;Fixed some broken url links&lt;br /&gt;Restored &lt;author&gt; tag&lt;br /&gt;added an acknowledgement&lt;br /&gt;added a reminder to the non−root tip&lt;br /&gt;added qlog listing&lt;br /&gt;Revision 1.0.1.12 1998/08/30 21:35:23 bobz&lt;br /&gt;Updated QuakeWorld install section for 2.30 release&lt;br /&gt;Updated QW file list&lt;br /&gt;Updated Quake 1.01 install info per email suggestion&lt;br /&gt;Added QW 2.30 caveat to "Glibc considerations" section&lt;br /&gt;Updated linux vs. windows speed section for new 3dfx miniport&lt;br /&gt;Added glqwcl versions FAQ&lt;br /&gt;Added troubleshooting tip about windows focus and glx&lt;br /&gt;Added a sentence about /dev/3dfx permissions&lt;br /&gt;Made runvc script usage clearer&lt;br /&gt;Added tip about using mini−driver with Quake &amp; QuakeII&lt;br /&gt;Revision 1.0.1.11 1998/08/15 19:28:49 bobz&lt;br /&gt;Added glibc topic in Troubleshooting/FAQ section&lt;br /&gt;Moved non−setuid info to Tips &amp; Tricks section&lt;br /&gt;Moved rcs log into Revision Hist section&lt;br /&gt;Changed distribution info a little until LDP wakes up&lt;br /&gt;Changed references to quake.medina.net to www.linuxquake.com&lt;br /&gt;Added linuxgames.com to list of places to get current version&lt;br /&gt;Changed 3dfx Howto pointer&lt;br /&gt;Moved explanation of change markings (** and ++) to intro section where they'll be noticed&lt;br /&gt;Mentioned zoid's GL driver port in the Win vs Linux FAQ&lt;br /&gt;Fixed credit and URL in q2getty&lt;br /&gt;Revision 1.0.1.10 1998/08/07 19:07:02 bobz&lt;br /&gt;Changed XQF url&lt;br /&gt;Added comments to the revision history section&lt;br /&gt;Started marking changed sections&lt;br /&gt;Added OS Considerations to troubleshooting section&lt;br /&gt;Added rcon to Other Software section&lt;br /&gt;Added ICE to Other Software section&lt;br /&gt;Revision 1.0.1.9 1998/08/04 21:06:22 bobz&lt;br /&gt;Updated Acknowledgements&lt;br /&gt;Added discussion of Quake security&lt;br /&gt;Added QIPX to "Related Software"&lt;br /&gt;Added ts topic about −noudp&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;7.3 Revision History 46&lt;br /&gt;Revision 1.0.1.8 1998/08/03 22:09:28 bobz&lt;br /&gt;Updated and restructured the q2 mods section&lt;br /&gt;Minor change to gpm troubleshooting info&lt;br /&gt;Changed sound ts info&lt;br /&gt;Changed intellimouse ts info&lt;br /&gt;Revision 1.0.1.7 1998/08/03 04:55:21 mikeh&lt;br /&gt;Added "Playing" section of Q2 Mods &amp; Addons section.&lt;br /&gt;Added "Intelimouse" section of Troubleshooting section&lt;br /&gt;Added RedHat sndconfig part to Troubleshooting section&lt;br /&gt;Fixed a few spacing problems, and one error message&lt;br /&gt;Revision 1.0.1.6 1998/08/03 02:01:13 bobz&lt;br /&gt;Changed abstract.&lt;br /&gt;Revision 1.0.1.5 1998/07/31 16:07:11 bobz&lt;br /&gt;Added gpm −k mention in mouse troubleshooting&lt;br /&gt;mentioned 'sensitivity' in mouse lag troubleshooting&lt;br /&gt;Added qstat|less tip&lt;br /&gt;Added "/dev/dsp not configured" to troubleshooting&lt;br /&gt;Slightly reworded part of the mod compiling section&lt;br /&gt;Added bit about running mods server side&lt;br /&gt;corrected required version # in q2 mission pack 1&lt;br /&gt;Updated acknowledgements section&lt;br /&gt;Revision 1.0.1.4 1998/07/30 21:08:46 bobz&lt;br /&gt;Fixed a problem with broken lines in &lt;sect&gt; tags&lt;br /&gt;Revision 1.0.1.3 1998/07/30 17:40:29 bobz&lt;br /&gt;Fixed broken link to Latex version.&lt;br /&gt;Revision 1.0.1.2 1998/07/30 15:46:40 bobz&lt;br /&gt;Test update.&lt;br /&gt;Revision 1.0.1.1 1998/07/30 15:43:59 bobz&lt;br /&gt;Changed version numbering scheme.&lt;br /&gt;Revision 1.10 1998/07/30 13:51:24 bobz&lt;br /&gt;Minor version reporting change&lt;br /&gt;Revision 1.9 1998/07/29 20:42:03 bobz&lt;br /&gt;Added some server links&lt;br /&gt;Revision 1.8 1998/07/29 17:37:15 bobz&lt;br /&gt;Added a Quake II model viewer to the Other Programs section&lt;br /&gt;Revision 1.7 1998/07/29 16:02:23 bobz&lt;br /&gt;Added some relative links in Other Formats to make it&lt;br /&gt;more portable.&lt;br /&gt;Revision 1.6 1998/07/29 15:18:12 bobz&lt;br /&gt;Version and date stamps back to the way they were&lt;br /&gt;Revision 1.5 1998/07/29 14:52:03 bobz&lt;br /&gt;Added tags for automatic timestamping&lt;br /&gt;Revision 1.4 1998/07/29 13:17:51 bobz&lt;br /&gt;Changed captured.com's web address per webmaster's request&lt;br /&gt;Revision 1.3 1998/07/29 02:11:02 bobz&lt;br /&gt;Ooops again. Made "Other formats" a &lt;sect&gt; instead of a &lt;sect1&gt;.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;7.3 Revision History 47&lt;br /&gt;Revision 1.2 1998/07/29 01:55:41 bobz&lt;br /&gt;Oops. I deleted the doctype tag...&lt;br /&gt;Revision 1.1 1998/07/29 01:48:34 bobz&lt;br /&gt;Added Other Formats section.&lt;br /&gt;Changed acknowledgments slightly&lt;br /&gt;Added ftp.medina.net to list of ftp sites.&lt;br /&gt;Revision 1.0 1998/07/28&lt;br /&gt;First publicly released version&lt;br /&gt;Revision 0.9 1998/07/25&lt;br /&gt;Restructured,rewritten and expanded by Bob Zimbinski.&lt;br /&gt;Revision 0.01 1998/06/16&lt;br /&gt;First Pre−Release version v0.01by Brett A. Thomas and Mike Hallock.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;7.3 Revision History 48&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4774001128841587151?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4774001128841587151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4774001128841587151'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/08/revision-history-sections-of-this.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4127542425287808100</id><published>2008-07-30T01:31:00.000-07:00</published><updated>2008-07-30T01:40:24.112-07:00</updated><title type='text'></title><content type='html'>Distribution Policy&lt;br /&gt;Copyright (c) 1998, Bob Zimbinski, Brett A. Thomas and Mike Hallock. This document may be distributed&lt;br /&gt;under the terms set forth in the LDP license at sunsite.unc.edu/LDP/COPYRIGHT.html.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;6.5 Using lib3dfxgl.so for Quake I 44&lt;br /&gt;This HOWTO is free documentation; you can redistribute it and/or modify it under the terms of the LDP&lt;br /&gt;license. This document is distributed in the hope that it will be useful, but without any warranty; without even&lt;br /&gt;the implied warranty of merchantability or fitness for a particular purpose. Heck, even if this document kills&lt;br /&gt;your dog, it's not our fault.&lt;br /&gt;See the LDP license for more details.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4127542425287808100?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4127542425287808100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4127542425287808100'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/07/distribution-policy-copyright-c-1998.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4083571509160167306</id><published>2008-07-17T20:10:00.000-07:00</published><updated>2008-07-17T20:16:09.052-07:00</updated><title type='text'></title><content type='html'>6.5 Using lib3dfxgl.so for Quake I&lt;br /&gt;You can use the 3Dfx mini−driver (lib3dfxgl.so) from Quakeworld or Quake II with glquake too.&lt;br /&gt;Simply copy the glqwcl.3dfxgl or quake2.3dfxgl scripts to a new file, say glquake.3dfxgl.&lt;br /&gt;Then edit the glquake.3dfxgl script so it runs glquake instead of glqwcl. The same restrictions&lt;br /&gt;about running as root apply here, as do the differences between running under glibc and libc5. See the&lt;br /&gt;Quakeworld or Quake II sections for more information on lib3dfxgl.so.&lt;br /&gt;6.6 Getting rid of that annoying "POSSIBLE SCAN CODE&lt;br /&gt;ERROR 57" message in GLQuake. ++&lt;br /&gt;If you're sick of seeing that useless message every time you press the space bar in GLQuake, execute the&lt;br /&gt;following command from your quake directory and you'll never have to deal with it again. This little piece of&lt;br /&gt;Perl code just replaces the first character of the message with a null character, which signifies the end of a&lt;br /&gt;string in C programs. Now when GLQuake thinks it needs to tell us about a possible scan code error, it&lt;br /&gt;outputs an empty string instead! Oh, and your original glquake binary gets automatically backed up to&lt;br /&gt;glquake.bak too.&lt;br /&gt;perl −i.bak −0777pe 's/P(ossible unknown scancode)/\0$1/g' glquake&lt;br /&gt;Thanks to Andrew Chase ( fixy@fixy.org) for this.&lt;br /&gt;7. Administrivia&lt;br /&gt;7.1 New Versions of This Document&lt;br /&gt;New versions of this document will be periodically posted to comp.os.linux.answers and&lt;br /&gt;rec.games.computer.quake.misc. They will also be uploaded to various WWW and FTP sites, including the&lt;br /&gt;LDP home page.&lt;br /&gt;New versions of this document will be periodically posted to rec.games.computer.quake.misc and&lt;br /&gt;comp.os.linux.misc.&lt;br /&gt;The latest version of the Linux Quake HOWTO can always be found at the following sites:&lt;br /&gt;http://www.linuxquake.com/ •&lt;br /&gt;http://webpages.mr.net/bobz/ •&lt;br /&gt;http://www.linuxgames.com/quake •&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4083571509160167306?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4083571509160167306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4083571509160167306'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/07/6.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-692440020108414893</id><published>2008-06-23T00:29:00.000-07:00</published><updated>2008-06-23T00:31:31.745-07:00</updated><title type='text'>The Poor Man's Server Browser</title><content type='html'>Joe S. ( jszabo@eden.rutgers.edu) suggests:&lt;br /&gt;a trick I do with qstat:&lt;br /&gt;I make a file of my favorite servers, then do&lt;br /&gt;qstat −f /C/quake2/file.txt | less&lt;br /&gt;hit control z to suspend, then copy the ip address or hostname I want with gpm to a command line like:&lt;br /&gt;./quake2 +connect expert.eqclans.com&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;6.3 3Dfx "tweak" settings work in Linux too 43&lt;br /&gt;Then I can use fg to go back to the list later...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-692440020108414893?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/692440020108414893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/692440020108414893'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/06/poor-mans-server-browser.html' title='The Poor Man&apos;s Server Browser'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1590193511570237143</id><published>2008-06-19T02:39:00.000-07:00</published><updated>2008-06-19T02:41:55.077-07:00</updated><title type='text'></title><content type='html'>3Dfx "tweak" settings work in Linux too&lt;br /&gt;You may have seen or heard mention of ways to "tweak" Quake's OpenGL performance by setting various&lt;br /&gt;environment variables. These variables are equally valid under Linux. You just set them slightly differently.&lt;br /&gt;If a Windows/DOS "tweak" guide tells you to:&lt;br /&gt;SET SST_GRXCLK=59&lt;br /&gt;Under Linux, do it like this:&lt;br /&gt;export SST_GRXCLK=59&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1590193511570237143?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1590193511570237143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1590193511570237143'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/06/3dfx-tweak-settings-work-in-linux-too.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-5683176797691253847</id><published>2008-06-15T00:55:00.000-07:00</published><updated>2008-06-15T01:09:45.054-07:00</updated><title type='text'>Running SVGA and GL games from X</title><content type='html'>The GLX Quakeworld and Quake II clients are native X applications, but since they use Mesa rather than the&lt;br /&gt;3Dfx mini−driver, they're slower than the lib3dfxgl.so versions. For this reason, you may still favor this&lt;br /&gt;way of starting games from X over using the GLX clients.&lt;br /&gt;This is based on a Linux Gazette 2 Cent Tip by Joey Hess ( joey@kite.ml.org) The original is at&lt;br /&gt;http://www.ssc.com/lg/issue20/lg_tips20.html#squake&lt;br /&gt;Yes, it's possible to run the Quake games from X if you're root, but such behavior is naughty, and you still&lt;br /&gt;run the risk of having Quake crash and leave the console unresponsive. With a little work you can make it&lt;br /&gt;possible for a regular user to run SVGA and GL Quake from X AND automatically switch back to X when&lt;br /&gt;the program is finished, regardless of whether it exited normally or not.&lt;br /&gt;Note: when I say "Quake" in the text below, I really mean "quake, glquake squake, qwcl, glqwcl, qwcl.x11 or&lt;br /&gt;quake2".&lt;br /&gt;First, you'll need the open(1) package by Jon Tombs. This is a set of two very small programs that&lt;br /&gt;allow you to switch between virtual consoles and start programs on them. Download open from&lt;br /&gt;http://sunsite.unc.edu/pub/Linux/utils/console/. You shouldn't have to do much more than&lt;br /&gt;make;make install to compile and install it. Once it's installed, you need to make the&lt;br /&gt;open and switchto executables setuid root. So do this:&lt;br /&gt;cd /usr/local/bin&lt;br /&gt;chown root open switchto&lt;br /&gt;chmod 4755 open switchto&lt;br /&gt;•&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;6.1 Running X and GL games without setuid 41&lt;br /&gt;Next, save the following code to a file called getvc.c: •&lt;br /&gt;/* getvc.c&lt;br /&gt;* Prints the number of the current VC to stdout. Most of this code&lt;br /&gt;* was ripped from the open program, and this code is GPL'd&lt;br /&gt;*&lt;br /&gt;* Joey Hess, Fri Apr 4 14:58:50 EST 1997&lt;br /&gt;*/&lt;br /&gt;#include &lt;sys/vt.h&gt;&lt;br /&gt;#include &lt;fcntl.h&gt;&lt;br /&gt;main () {&lt;br /&gt;int fd = 0;&lt;br /&gt;struct vt_stat vt;&lt;br /&gt;if ((fd = open("/dev/console",O_WRONLY,0)) &lt; 0) {&lt;br /&gt;perror("Failed to open /dev/console\n");&lt;br /&gt;return(2);&lt;br /&gt;}&lt;br /&gt;if (ioctl(fd, VT_GETSTATE, &amp;vt) &lt; 0) {&lt;br /&gt;perror("can't get VTstate\n");&lt;br /&gt;close(fd);&lt;br /&gt;return(4);&lt;br /&gt;}&lt;br /&gt;printf("%d\n",vt.v_active);&lt;br /&gt;}&lt;br /&gt;/* End of getvc.c */&lt;br /&gt;Compile it and install it somewhere in your $PATH:&lt;br /&gt;gcc getvc.c −o getvc&lt;br /&gt;strip getvc&lt;br /&gt;mv getvc /usr/local/bin&lt;br /&gt;Now create a script called runvc: your $PATH: •&lt;br /&gt;#!/bin/sh&lt;br /&gt;# Run something on a VC, from X, and switch back to X when done.&lt;br /&gt;# GPL Joey Hess, Thu, 10 Jul 1997 23:27:08 −0400&lt;br /&gt;exec open −s −− sh −c "$* ; chvt `getvc`"&lt;br /&gt;Make it executable and put it somewhere in your $PATH:&lt;br /&gt;chmod 755 runvc&lt;br /&gt;mv runvc /usr/local/bin&lt;br /&gt;Now you can use the runvc command to start Quake. Continue to use whatever command line you&lt;br /&gt;usually use to start your game, but put runvc at the beginning:&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;6.1 Running X and GL games without setuid 42&lt;br /&gt;runvc ./quake2 +set vid_ref gl +connect quake.foo.com&lt;br /&gt;You'll automatically switch to a VC, run Quake and then switch back to X when it's done!&lt;br /&gt;Update: Joey Hess wrote in to say:&lt;br /&gt;I'd like to point out that some people may find that this doesn't work. If your&lt;br /&gt;/dev/ttyxx devices do not let you write to them by default (a good idea), then the&lt;br /&gt;open command won't be able to switch to them. In that case, you need to chown the&lt;br /&gt;next tty that is free after you start up X. I do this in xdm's Xtartup_0 script, as&lt;br /&gt;follows:&lt;br /&gt;# Set up tty8 as a console that is writable by the current user, so&lt;br /&gt;# open −s commands can be used to run stuff there.&lt;br /&gt;# Tty8 is used becuase it's the next free tty after 7 where X runs,&lt;br /&gt;# and so open tries to use it.&lt;br /&gt;chmod 640 /dev/tty8&lt;br /&gt;chown $USER.root /dev/tty8&lt;br /&gt;# This does open up a tiny security hole:&lt;br /&gt;# user_a logs in with xdm, then logs out.&lt;br /&gt;# user_b logs in at console.&lt;br /&gt;# user_a can now redirect user_b to tty9 via the open command,&lt;br /&gt;# and plop them down into some program that, perhaps, tries to&lt;br /&gt;# persuade them to enter their password.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-5683176797691253847?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5683176797691253847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5683176797691253847'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/06/running-svga-and-gl-games-from-x.html' title='Running SVGA and GL games from X'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4811839908257031580</id><published>2008-06-09T23:04:00.000-07:00</published><updated>2008-06-09T23:06:26.913-07:00</updated><title type='text'></title><content type='html'>Running X and GL games without setuid&lt;br /&gt;If you only run the X and GL versions of Quake, QuakeWorld or Quake II, you don't need to run them with&lt;br /&gt;root permissions. SVGA is the only mode that must be run as root. The X versions just need access to&lt;br /&gt;/dev/dsp, the sound device. The GL versions need access to the 3Dfx card as well as to /dev/dsp.&lt;br /&gt;/dev/dsp needs to be readable and writeable by Quake. Most distributions give it 662 (rw−rw−−w−)&lt;br /&gt;permissions by default. The simplest solution is to just chmod 666 /dev/dsp. On most systems, the&lt;br /&gt;ability to read from the sound device will not pose a significant security threat. If this approach is&lt;br /&gt;unacceptable for your system, create a group that owns /dev/dsp and make your Quake players members&lt;br /&gt;of that group.&lt;br /&gt;You need the /dev/3dfx driver from Daryll Strauss' glide page (&lt;br /&gt;http://glide.xxedgexx.com/3DfxRPMS.html) in order run glide applications (like GLQuake) non−root.&lt;br /&gt;Download the Device3Dfx.xxx.rpm package and install according to the instructions on the web page.&lt;br /&gt;After you've installed the driver, make sure /dev/3dfx has 666 permissions (chmod 666 /dev/3dfx).&lt;br /&gt;When /dev/dsp and /dev/3dfx are properly set up, you can remove the setuid bit from your&lt;br /&gt;Quake/QW/Q2 executables. Just do (as root) chmod 0755 XXXXX, where XXXXX is either glquake,&lt;br /&gt;quake.x11, or quake2.&lt;br /&gt;If you've been playing as root prior to making these changes, many of your Quake files (like savegames) may&lt;br /&gt;be owned by root and inaccessible to a normal user, so remember to change the files' ownership before you&lt;br /&gt;attempt to play the game non−root.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4811839908257031580?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4811839908257031580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4811839908257031580'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/06/running-x-and-gl-games-without-setuid.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2409929399279473462</id><published>2008-06-07T23:52:00.000-07:00</published><updated>2008-06-07T23:54:45.678-07:00</updated><title type='text'></title><content type='html'>When I try connect to a Quake II server that's running a mod, quake2&lt;br /&gt;crashes with the message "Error: VID: Could not open display". **&lt;br /&gt;According to Zoid, this problem occurs when the video system restarts due to a gamedir change. Several&lt;br /&gt;libraries get unloaded and reloaded during the restart, and this apparently causes quake2 to blow chunks on&lt;br /&gt;many systems.&lt;br /&gt;The workaround solution is to set the game CVAR on the command line before you start up quake2. So if&lt;br /&gt;you're going to connect to a CTF server, you'd start quake2 like:&lt;br /&gt;./quake2 +set game ctf ...&lt;br /&gt;This may seem inconvenient if you're used to connecting to new servers without leaving the quake2 program,&lt;br /&gt;but unfortunately it's the only way around this problem right now. A frontend program like XQF will&lt;br /&gt;automatically do this command line stuff for you, so you ought to consider using one if you're not currently&lt;br /&gt;doing so.&lt;br /&gt;6. Tips &amp; Tricks&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Why can't I change to some of the SVGA modes that are in the Quake II Video menu? 40&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2409929399279473462?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2409929399279473462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2409929399279473462'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/06/when-i-try-connect-to-quake-ii-server.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-5069490576007729386</id><published>2008-05-22T02:20:00.000-07:00</published><updated>2008-05-22T02:25:26.215-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>Run GLX quake2 with the +set _windowed_mouse 1 option. GLX Quake2 is running in a window,&lt;br /&gt;even though it appears to take up your whole screen. If you move the mouse while the WM is in&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;When I try to run Quake II with the GL renderer, it fails and says "LoadLibrary("ref_gl.so") failed: Unable to resolve 39&lt;br /&gt;focus−follows−mouse mode, you're likely to move the pointer outside this window, and then Quake II will&lt;br /&gt;stop responding to mouse and keyboard input. +set _windowed_mouse 1 makes Quake II grab the&lt;br /&gt;mouse exclusively.&lt;br /&gt;Why can't I change to some of the SVGA modes that are in the Quake II&lt;br /&gt;Video menu?&lt;br /&gt;SVGAlib probably doesn't know how to create the modes on your card. When Quake II starts up with the&lt;br /&gt;SVGA renderer (ref_soft.so), it prints a list of all the modes that SVGAlib tells it are available:&lt;br /&gt;−−−−−−− Loading ref_soft.so −−−−−−−&lt;br /&gt;Using RIVA 128 driver, 4096KB.&lt;br /&gt;mode 320: 200 1075253220&lt;br /&gt;mode 320: 240 1075253220&lt;br /&gt;mode 320: 400 1075253220&lt;br /&gt;mode 360: 480 1075253220&lt;br /&gt;mode 640: 480 1075253220&lt;br /&gt;mode 800: 600 1075253220&lt;br /&gt;mode 1024: 768 1075253220&lt;br /&gt;mode 1280: 1024 1075253220&lt;br /&gt;These are the only modes you will be able to successfully switch to from the Video menu. If say, 512x384&lt;br /&gt;isn't on the list, selecting it from the Video menu won't work.&lt;br /&gt;SVGAlib does let you define new video modes for some chipsets in libvga.config, so you may be able&lt;br /&gt;create your own video mode this way. See the SVGAlib documentation for more detail on this topic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-5069490576007729386?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5069490576007729386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5069490576007729386'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/05/quake_22.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3026105232216665457</id><published>2008-05-19T02:22:00.000-07:00</published><updated>2008-05-19T02:27:48.461-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>If the renderer in question is ref_gl.so, did you install the glide libraries? •&lt;br /&gt;When I update the brightness while using the GL renderer, and hit&lt;br /&gt;"apply," nothing happens!&lt;br /&gt;Type vid_restart in the console to make the changes take affect.&lt;br /&gt;Note about the 3.17 distribution&lt;br /&gt;As of this writing, the most recent Quake II version is 3.20. If for some reason, you're running version 3.17&lt;br /&gt;instead, the following information may be helpful to you.&lt;br /&gt;Two text files (quake2.conf and fixperms.sh) in the 3.17 distribution were inadvertently saved in&lt;br /&gt;MS−DOS CR/LF text−file format instead of the unix LF format. This means there's an extra carriage return&lt;br /&gt;character at the end of each line in these files and they're not going to behave right until you fix them.&lt;br /&gt;We'll run them through tr(1) to strip out the CR's.&lt;br /&gt;for i in fixperms.sh quake2.conf&lt;br /&gt;do&lt;br /&gt;mv $i $i.bak&lt;br /&gt;tr −d '\r' &lt; $i.bak &gt; $i&lt;br /&gt;done&lt;br /&gt;When I run Quake II with +set vid_ref glx fullscreen from X, I can't&lt;br /&gt;use my mouse or keyboard.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3026105232216665457?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3026105232216665457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3026105232216665457'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/05/quake.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4942213526302123287</id><published>2008-05-15T07:14:00.000-07:00</published><updated>2008-05-15T07:20:32.732-07:00</updated><title type='text'></title><content type='html'>Quake II&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;When I run Quake/QuakeWorld/Quake II under X, the image only takes up half the window and/or the colors 38&lt;br /&gt;When I try to run Quake II with the GL renderer, it fails and says&lt;br /&gt;"LoadLibrary("ref_gl.so") failed: Unable to resolve symbol"&lt;br /&gt;If immediately prior to the "Unable to resolve symbol" line, you have messages like "can't resolve&lt;br /&gt;symbol 'fxMesaCreateContext'", your Mesa library doesn't have glide support compiled in. See&lt;br /&gt;section The GL renderer in the Quake II installation section for information on installing Mesa and glide.&lt;br /&gt;Quake II fails with the message LoadLibrary("ref_XXX.so")&lt;br /&gt;failed: No such file or directory&lt;br /&gt;/etc/quake2.conf doesn't have the correct path to your Quake II directory in it. This file should&lt;br /&gt;contain one line that is the directory Quake II lives in.&lt;br /&gt;•&lt;br /&gt;If /etc/quake2.conf does contain the correct path, try removing the file and re−creating it by&lt;br /&gt;hand. Some versions of Quake II for Linux included an incorrectly formatted quake2.conf file.&lt;br /&gt;•&lt;br /&gt;Do you have SVGAlib installed? Check /lib, /usr/lib and /usr/local/lib for a file called&lt;br /&gt;libvga.so.1.X.X, where the X's are some numbers. If nothing turns up, you need to get and&lt;br /&gt;install SVGAlib to run Quake II outside of X.&lt;br /&gt;•&lt;br /&gt;If the renderer in question is ref_gl.so, Mesa may not be properly installed. Did you copy&lt;br /&gt;libMesaGL.so.2.6 to a library directory like the installation instruactions told you to?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4942213526302123287?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4942213526302123287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4942213526302123287'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/05/quake-ii-linux-quake-howto-when-i-run.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6567318194104431997</id><published>2008-05-02T03:23:00.000-07:00</published><updated>2008-05-02T03:28:53.751-07:00</updated><title type='text'>Quake/QuakeWorld</title><content type='html'>Quake dies at startup with a segmentation fault.&lt;br /&gt;This usually means your network setup isn't right. Try starting quake with the −noudp option and see if the&lt;br /&gt;error goes away. If that fixes it, check your /etc/hosts file and verify there's an entry for your machine in&lt;br /&gt;it. Use 127.0.0.1 for your IP address if you have a dialup account that gives you a different address each time&lt;br /&gt;you connect.&lt;br /&gt;What's the difference between glqwcl, glqwcl.3dfxgl, and&lt;br /&gt;glqwcl.glx?&lt;br /&gt;glqwcl is the standard GL Quakeworld client you've seen in previous versions. It's linked against&lt;br /&gt;libMesaGL.so.2.&lt;br /&gt;•&lt;br /&gt;glqwcl.3dfxgl is a script that runs glqwcl after preloading the 3Dfx GL miniport library,&lt;br /&gt;lib3dfxgl.so. Preloading the minport library causes its GL functions to get used instead of&lt;br /&gt;Mesa's. Since the GL minport is optimized for Quake, this is a good thing.&lt;br /&gt;•&lt;br /&gt;glqwcl.glx is linked against standard OpenGL libriaries instead of Mesa. This will allow glquake&lt;br /&gt;to run on other 3D hardware that is supported by some other OpenGL implementation. This is an X&lt;br /&gt;application and so must be run from X.&lt;br /&gt;•&lt;br /&gt;When I run glqwcl.glx fullscreen from X, I can't use my mouse or&lt;br /&gt;keyboard.&lt;br /&gt;Run glqwcl.glx with the +_windowed_mouse 1 option. GLX Quakeworld is running in a window,&lt;br /&gt;even though it appears to take up your whole screen. If you move the mouse while the window manager is in&lt;br /&gt;focus−follows−mouse mode, you're likely to move the pointer outside this window, and then Quake will stop&lt;br /&gt;responding to mouse and keyboard input. +_windowed_mouse 1 makes Quakeworld grab the mouse&lt;br /&gt;exclusively.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6567318194104431997?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6567318194104431997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6567318194104431997'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/05/quakequakeworld.html' title='Quake/QuakeWorld'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4015978193402680343</id><published>2008-04-25T22:55:00.000-07:00</published><updated>2008-04-25T22:59:24.181-07:00</updated><title type='text'></title><content type='html'>Where can I get the source code for Quake/QuakeWorld/Quake II so I&lt;br /&gt;can compile it for PPC/Alpha/Gameboy/etc? ++&lt;br /&gt;The source code for the Quake engines is the proprietary property of id Software. While there's a good&lt;br /&gt;chance that id will release the source to Quake eventually like they did for Wolfenstein 3−D and Doom, they&lt;br /&gt;have not done so yet. I don't have the source to Quake no matter how nicely you ask me for it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4015978193402680343?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4015978193402680343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4015978193402680343'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/04/where-can-i-get-source-code-for.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-790305994782973139</id><published>2008-04-19T01:01:00.000-07:00</published><updated>2008-04-19T01:04:24.991-07:00</updated><title type='text'></title><content type='html'>Use screen −r to re−attach to your previous screen process and access your servers again.&lt;br /&gt;That's all there is to it. See the screen(1) man page for more detailed information.&lt;br /&gt;How can I keep the mouse from leaving the window in X? ++&lt;br /&gt;From the Quake II readme.linux file (this applies to all version of Quake):&lt;br /&gt;By default, the mouse will not be 'tied' to the Quake2 window. To cause Quake2 to grab the&lt;br /&gt;mouse, select 'Windowed Mouse' from the video menu, or type '_windowed_mouse 0' at the&lt;br /&gt;console. Do the reverse to release it. You can bind keys to grab and release the mouse in the&lt;br /&gt;console, like so: bind i "_windowed_mouse 1" bind o "_windowed_mouse 0" Then "i" will&lt;br /&gt;grab the mouse and "o" will release it.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;How can I start a server and log off, then come back to it later? 37&lt;br /&gt;When I run Quake/QuakeWorld/Quake II under X, the image only takes&lt;br /&gt;up half the window and/or the colors are all funny. ++&lt;br /&gt;The X clients only support color depths of 8 and 16 bits per pixel. Your X server is probably running at 24 or&lt;br /&gt;32 bpp. Change the default color depth to 16 bpp and this problem will go away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-790305994782973139?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/790305994782973139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/790305994782973139'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/04/use-screen-r-to-reattach-to-your.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4122943955110802547</id><published>2008-04-09T02:28:00.000-07:00</published><updated>2008-04-09T02:45:00.405-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>Also, in Quake II version 3.20, the OpenGL function handling code was completely rewritten,&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Sometimes when Quake/Quake II exits abnormally, it leaves my console unusable. 36&lt;br /&gt;resulting in significant speedups.&lt;br /&gt;Additionally, for Pentium Pro and Pentium II users, there are some tweaks than can be done with memory&lt;br /&gt;buffering − the latest /dev/3dfx device driver has support for automatically setting this up for you.&lt;br /&gt;Enabling MTRRs can result in significant (10 fps on my system) GL Quake speedups. See&lt;br /&gt;http://glide.xxedgexx.com/MTRR.html for some more detailed information about this.&lt;br /&gt;On a PPro/PII system with a Voodoo2, performance under Linux is now at least as fast as under Windows.&lt;br /&gt;How can I start a server and log off, then come back to it later?&lt;br /&gt;screen(1) is a great utility for this sort of thing. It allows you to create many virtual screens in one tty and&lt;br /&gt;switch between them. Screen comes with most distributions. You can download it from&lt;br /&gt;ftp://prep.ai.mit.edu/pub/gnu or any GNU mirror.&lt;br /&gt;Start screen by typing the command screen, then create a new screen window by pressing CTRL−A&lt;br /&gt;CTRL−C. You won't see much as you do these things, but be assured, something is happening.&lt;br /&gt;Start a Quakeworld server:&lt;br /&gt;/usr/local/games/quake/qwsv&lt;br /&gt;Now open a new screen window with CTRL−A CTRL−C and start up a Quake II server:&lt;br /&gt;/usr/local/games/quake2/quake2 +set dedicated 1&lt;br /&gt;You can switch back and forth between your servers by pressing CTRL−A CTRL−N.&lt;br /&gt;Press CTRL−A CTRL−D to detach from the screen program. Screen and your servers are still running, but&lt;br /&gt;they're no longer visible in your terminal window. You can logoff now and your processes will continue to&lt;br /&gt;run normally.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4122943955110802547?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4122943955110802547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4122943955110802547'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/04/quake_09.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7492192303566636274</id><published>2008-04-07T03:39:00.000-07:00</published><updated>2008-04-07T03:45:53.060-07:00</updated><title type='text'></title><content type='html'>squake/quake2 fails to start and says "svgalib: cannot get I/O&lt;br /&gt;permissions"&lt;br /&gt;The Quake executables must run as root when using the SVGAlib renderer, so you must either run them as&lt;br /&gt;root or make them setuid root. See the installation instructions in this document for details.&lt;br /&gt;Sometimes after playing one of the Quake games in X, key repeat&lt;br /&gt;doesn't work any more.&lt;br /&gt;For some reason, the X11 versions of Quake disable key repeat while they're running. If the program exits&lt;br /&gt;abnormally for some reason, key repeat never get turned back on. Do&lt;br /&gt;xset r on&lt;br /&gt;to reenable it.&lt;br /&gt;Quake/Quake II says "/dev/dsp : device not configured"&lt;br /&gt;Your sound hardware is not properly configured. You may simply need to do a insmod sound, or it may&lt;br /&gt;be necessary to rebuild your kernel. RedHat users may need to invoke the sndconfig(8) utility. See the&lt;br /&gt;documentation for your Linux distribution and/or the Linux Sound HOWTO for information on configuring&lt;br /&gt;your system's sound hardware.&lt;br /&gt;GL Quake/Quake II run slower in Linux than in Windows. ++&lt;br /&gt;The Windows 3Dfx GL miniport is heavily optimized for the things Quake II does. Mesa on the other hand,&lt;br /&gt;is more general and less optimized As a result, Linux Quake II runs slower than under Windows. This isn't a&lt;br /&gt;limitation of Linux, but a limitation of the current drivers.&lt;br /&gt;With the most recent releases of QuakeWorld and Quake II, the 3Dfx miniport mentioned above is available&lt;br /&gt;for Linux.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7492192303566636274?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7492192303566636274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7492192303566636274'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/04/squakequake2-fails-to-start-and-says.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6811896045967138236</id><published>2008-04-02T03:31:00.000-07:00</published><updated>2008-04-02T03:38:32.549-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>I have a Voodoo2, and when I try to run with the gl renderer it reports&lt;br /&gt;that I don't have a Voodoo card installed.&lt;br /&gt;There are different versions of Glide for Voodoo and Voodoo 2 cards. Be sure you downloaded the correct&lt;br /&gt;one for your system.&lt;br /&gt;When I'm playing any of the Quake games under SVGAlib or GL and&lt;br /&gt;press CTRL−C, the game exits and sometimes leaves my console in an&lt;br /&gt;unusable state.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;My Microsoft Intellimouse or Logitech MouseMan+ isn't working correctly. 35&lt;br /&gt;Sometimes when Quake/Quake II exits abnormally, it leaves my console&lt;br /&gt;unusable.&lt;br /&gt;Yes. This bites. SVGAlib catches the CTRL−C and decides what to do with it instead of allowing Quake to&lt;br /&gt;handle it. I know of no way around this short of hacking SVGAlib.&lt;br /&gt;If you run your Quake games from a script that resets the keyboard and terminal like the one below, you'll&lt;br /&gt;run less chance of ending up with a hosed terminal if this does happen, though.&lt;br /&gt;#!/bin/sh&lt;br /&gt;./quake2 $*&lt;br /&gt;kbd_mode −a&lt;br /&gt;reset&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6811896045967138236?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6811896045967138236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6811896045967138236'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/04/quake.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6923886712855132000</id><published>2008-03-27T03:40:00.000-07:00</published><updated>2008-03-27T03:46:35.503-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>•&lt;br /&gt;My Microsoft Intellimouse or Logitech MouseMan+ isn't working&lt;br /&gt;correctly.&lt;br /&gt;SVGAlib, which handles mouse input for SVGA and GL Quake/QW/Q2, didn't directly support the&lt;br /&gt;Intellimouse until version 1.3.0. If you have a version of SVGAlib prior to 1.3.0, you should upgrade, then&lt;br /&gt;use mouse type IntelliMouse (for serial mice) or IMPS2 (for PS/2 mice) in your&lt;br /&gt;libvga.config file.&lt;br /&gt;My mouse is "laggy" and seems much slower than under Windows.&lt;br /&gt;For many people, just cranking up the value of sensitivity in the game console cures the&lt;br /&gt;problem. Setting sensitivity by hand in the console or in a .cfg file allows you to increase the&lt;br /&gt;mouse sensitivity more than the slider in the Options menu allows. sensitivity 15, for&lt;br /&gt;example.&lt;br /&gt;•&lt;br /&gt;From Zoid's 1/7/98 .plan update:&lt;br /&gt;If you are experience video 'lag' in the GL renderer (the frame rate feels like it's&lt;br /&gt;lagging behind your mouse movement) type "gl_finish 1" in the console. This forces&lt;br /&gt;update on a per frame basis.&lt;br /&gt;•&lt;br /&gt;The latest version of SVGAlib (1.3.0) provides a slew of parameters in libvga.config that you&lt;br /&gt;can use to customize the behavior of your mouse. With the proper settings it should be possible to&lt;br /&gt;make your mouse feel any way you want. On my system, just changing mouse_accel_type to&lt;br /&gt;normal (default is power) gave me the results I wanted. I haven't messed with the other settings,&lt;br /&gt;and I don't pretend to have a clue about what they all do.&lt;br /&gt;•&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6923886712855132000?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6923886712855132000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6923886712855132000'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/03/quake_27.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4367366474192081940</id><published>2008-03-25T03:53:00.000-07:00</published><updated>2008-03-25T04:02:26.555-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>The Quake executables were compiled with libc5. Newer Linux distributions like RedHat 5.1 and Debian 2.0&lt;br /&gt;use the incompatible libc6 (or glibc) as their default C library. If you're running Quake on a glibc system,&lt;br /&gt;there are a few things to watch out for:&lt;br /&gt;Both RedHat 5 and Debian 2 have libc5 compatibility packages that allow you to run libc5−based&lt;br /&gt;applications. Make sure you have these packages installed. Both distributions put the libc5−based&lt;br /&gt;libraries in /usr/i486−linux−libc5/lib.&lt;br /&gt;•&lt;br /&gt;Make sure Quake uses the correct libraries. Create a script like the one below that points&lt;br /&gt;$LD_LIBRARY_PATH to your compatibility libraries directory before it runs Quake.&lt;br /&gt;•&lt;br /&gt;#!/bin/sh&lt;br /&gt;export LD_LIBRARY_PATH=/usr/i486−linux−libc5/lib&lt;br /&gt;./quake2 +set vid_ref gl $*&lt;br /&gt;If you are going to compile a library like SVGAlib or Mesa for use with Quake, it must be compiled&lt;br /&gt;with libc5 and friends. Simply building a new library according its installation instructions will result&lt;br /&gt;in a library that is linked against your default library, glibc. You must ensure your new library is&lt;br /&gt;linked only with libc5 and libc5−based libraries so it will be compatible with Quake. See your&lt;br /&gt;distribution's documentation for information on linking to the non−default libraries.&lt;br /&gt;•&lt;br /&gt;My mouse doesn't work or seems to respond randomly. **&lt;br /&gt;Is gpm running? gpm is a program that enables you to cut and paste with the mouse in virtual&lt;br /&gt;consoles. Many distributions enable it by default. It may be interfering with Quake. Check if it's&lt;br /&gt;running with the following command:&lt;br /&gt;ps aux | grep gpm&lt;br /&gt;If you get output like&lt;br /&gt;root 6115 0.0 0.4 832 316 ? S 17:54 0:00 gpm −t PS/2&lt;br /&gt;then gpm is running and interfering with Quake. gpm −k (as root) ought to stop gpm. If it doesn't&lt;br /&gt;(gpm −k doesn't always work on my system), kill gpm with the command killall gpm. If you&lt;br /&gt;never use gpm, you may want to stop it from running at startup. See the documentation for your&lt;br /&gt;distribution for information on how to do this.&lt;br /&gt;•&lt;br /&gt;Is your mouse defined properly in libvga.config? This file usually lives in /etc or&lt;br /&gt;/etc/vga. Open it up and look for a line like&lt;br /&gt;•&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Glibc, RedHat 5.x, Debian 2 considerations (for Quake 1 only)++ 34&lt;br /&gt;mouse Microsoft&lt;br /&gt;On my system, this is the first option in the file. Make sure the mouse type is appropriate for your&lt;br /&gt;hardware.&lt;br /&gt;Do you have RW permissions for your mouse device? The permissions of your mouse device may&lt;br /&gt;only allow you read access to it. Quake wants to open it read−write, so you'll need to either do a&lt;br /&gt;chmod 666 to it, or run as a user or group that's allowed to read and write to it. The actual device&lt;br /&gt;file in question will vary according what type of mouse you have on your system. Most of the time,&lt;br /&gt;/dev/mouse is a symbolic link to your actual mouse device file, so doing an ls −l&lt;br /&gt;/dev/mouse should allow you to find which device file to modify.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4367366474192081940?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4367366474192081940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4367366474192081940'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/03/quake_25.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6826925668347370856</id><published>2008-03-19T05:21:00.000-07:00</published><updated>2008-03-19T05:30:48.785-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>QuakeLaunch ++&lt;br /&gt;QuakeLaunch is a nice, simple Quake server browser that you can run in the console. It's based on qstat by&lt;br /&gt;Steve Jankowski. If you can't or don't want to use an X−based server browser like XQF, this is a good&lt;br /&gt;alternative. The QuakeLaunch homepage is at http://www.linuxgames.com/qlaunch.&lt;br /&gt;4.17 QPLog ++&lt;br /&gt;The Quake Player Log is a master/client Perl program that keeps track of player statistics. The object of this&lt;br /&gt;program is similar to what the original QuakeWorld attempted. Server logs are sent to the central QPLog&lt;br /&gt;master, which keeps track of player statistics and ranks players according to a number of factors.&lt;br /&gt;http://junior.ece.ucdavis.edu/qplog/&lt;br /&gt;5. Troubleshooting/FAQs&lt;br /&gt;5.1 General&lt;br /&gt;OS difference considerations&lt;br /&gt;Case sensitivity − In DOS and Windows, case is not important. BASE1.TXT is the same as&lt;br /&gt;base1.txt is the same as Base1.Txt. Under Linux and other unices, case IS significant.&lt;br /&gt;MOTD.TXT and motd.txt are different files. This can cause problems with player models and skin&lt;br /&gt;files if they're installed with upper− or mixed−case filenames.&lt;br /&gt;players/male/santa.PCX needs to be renamed to santa.pcx in order for the Santa skin to&lt;br /&gt;be visible in Linux. The fixskins.sh script included with quakeworld will convert all filenames&lt;br /&gt;in a directory to lowercase. It's reproduced below for your convenience:&lt;br /&gt;•&lt;br /&gt;#!/bin/sh&lt;br /&gt;for x in *; do&lt;br /&gt;y=`echo $x | tr '[A−Z]' '[a−z]'`&lt;br /&gt;if [ $x != $y ]; then&lt;br /&gt;mv $x $y&lt;br /&gt;fi&lt;br /&gt;done&lt;br /&gt;Path delimiters − DOS and Windows use the backslash "\" character to separate file pathname&lt;br /&gt;elements. In Unix, the backslash is an escape character. Quake and Quake2 for Windows recognize&lt;br /&gt;both "\" and "/" as valid path delimiters, so if you use file pathnames in your config files (or your&lt;br /&gt;mod code, or anywhere else, for that matter), be sure you're using "/" and not "\".&lt;br /&gt;•&lt;br /&gt;End of line characters − Under DOS/Windows, each line of a text file ends with a carriage return&lt;br /&gt;character (CR) and a linefeed character (LF). Unix textfiles just have a linefeed at the end of each&lt;br /&gt;line. Using DOS/Win formatted textfiles in Unix can cause all kinds of mysterious Quake problems.&lt;br /&gt;For example, the incorrectly formatted quake2.conf file from the Quake2 3.17 package generated&lt;br /&gt;the error "LoadLibrary("ref_XXX.so") failed: No such file or directory".&lt;br /&gt;•&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;4.16 QuakeLaunch ++ 33&lt;br /&gt;LMCTF−TE reports a floating point exception. If you've got an problem you can't explain, try&lt;br /&gt;removing the CRs from your text files:&lt;br /&gt;mv file.txt file.bak; tr −d '\r' &lt; file.bak &gt; file.txt&lt;br /&gt;Glibc, RedHat 5.x, Debian 2 considerations (for Quake 1 only)++&lt;br /&gt;[The following applies to the Quake I binaries (squake, glquake, and quake.x11) only. As of versions&lt;br /&gt;2.30 and 3.19 respectively, QuakeWorld and Quake II are available in both libc5 and glibc versions.]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6826925668347370856?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6826925668347370856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6826925668347370856'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/03/quake_19.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7367146338273394161</id><published>2008-03-17T02:35:00.000-07:00</published><updated>2008-03-17T02:43:10.586-07:00</updated><title type='text'></title><content type='html'>Ice&lt;br /&gt;Ice is a Quake map editor for UN*X created by C.J. Beyer and John Watson. I haven't used this program, nor&lt;br /&gt;do I know what its development status is. The Ice homepage is at http://styx.phy.vanderbilt.edu/~ice/.&lt;br /&gt; Q2getty&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt; qkHacklib 31&lt;br /&gt;Q2getty is a hack of mingetty by Mike Gleason ( mgleason@ncftp.com) that allows you to automatically run&lt;br /&gt;and respawn a program (like a Quake server) on a virtual console. This program is available in the files&lt;br /&gt;section at http://www.ncftpd.com/unixstuff/q2getty.html.&lt;br /&gt;rcon&lt;br /&gt;Rcon is a pair of tools that allow remote administration of a Quake II server using the RCON protocol.&lt;br /&gt;Michael Dwyer ( michael_dwyer@mwiworks.com) is the author. Rcon 1.1 is available at&lt;br /&gt;http://sunsite.unc.edu/pub/Linux/games/quake/rcon−1.1.tar.gz.&lt;br /&gt; qlog&lt;br /&gt;Qlog is a GPL'ed QuakeWorld/Quake II server log parser that generates comprehensive player statistics.&lt;br /&gt;Craig Knudsen ( cknudsen@radix.net) is the author. The qlog homepage is&lt;br /&gt;http://www.radix.net/~cknudsen/qlog/.&lt;br /&gt; Cheapo&lt;br /&gt;Cheapo is a proxy that can be used to route QuakeWorld network traffic. Additionally, the proxy can modify&lt;br /&gt;the data and has features for enhancing gameplay. You can connect to cheapo as if it were a Quakeworld&lt;br /&gt;server, and then give it commands that forward you to a real server. The proxy can also be run on a firewall&lt;br /&gt;machine incapable of handling Quake traffic, so that machines inside the firewall can be used for playing.&lt;br /&gt;The Cheapo homepage is at http://www.saunalahti.fi/~softech/.&lt;br /&gt; qgraph&lt;br /&gt;QGraph (Quake Graph) is a utility to help people in managing Quake's DeathMathes, turnments and&lt;br /&gt;Quakeworld games. QGraph is a program who connects (via Lan or the Internet) to a Quake, QuakeII,&lt;br /&gt;Quakeworld and Hexen2 Servers and shows you realtime data about the game running on that server. The&lt;br /&gt;QGraph homepage is at http://www.frag.com/qgraph.&lt;br /&gt; Vispatch ++&lt;br /&gt;Vispatch is a utility that patches your Quake 1/QuakeWorld levels to support transparent water. This&lt;br /&gt;Windows utility has been around almost since the dawn of GLQuake, but just recently (to my knowledge) a&lt;br /&gt;Linux version has surfaced. The WaterVis homepage is at http://www.sod.net/vis. You can download the&lt;br /&gt;Linux version of the Vispatch utility at http://www.sod.net/vis/files/unixvis.zip.&lt;br /&gt;GStat ++&lt;br /&gt;GStat is a server query tool by Aaron Levinson based on QStat, but with some unique extra features. From&lt;br /&gt;the GStat homepage: GStat (GameStat) is a utility for querying Quake, Quakeworld, Quake II and Hexen II&lt;br /&gt;servers. It has three main functions:&lt;br /&gt;1.Displays statistics for Quake−based servers 2.Functions as a remote server administration tool&lt;br /&gt;3.Console−based server browser for finding a server to play on&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;4.10 rcon 32&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7367146338273394161?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7367146338273394161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7367146338273394161'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/03/ice-ice-is-quake-map-editor-for-unx.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8388732302371557646</id><published>2008-03-13T05:07:00.000-07:00</published><updated>2008-03-13T05:14:21.254-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>QPlug for Linux&lt;br /&gt;Qplug is a Netscape plugin which retrieves and displays QuakeWorld and Quake II server information&lt;br /&gt;embedded in a web page. A Windows Qplug has been around for some time. The author, Olivier Debon (&lt;br /&gt;odebon@club−internet.fr) wrote the Linux version from scratch without ever having seen the Windows&lt;br /&gt;version.&lt;br /&gt;QPlug for Linux can be got at http://www.geocities.com/TimesSquare/Labyrinth/5084/qplug.html.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;4.1 QStat 30&lt;br /&gt;qkHacklib&lt;br /&gt;David Bucciarelli ( tech.hmw@plus.it), author of the 3Dfx driver for Mesa, has written a library called&lt;br /&gt;qkHack, which tries to emulate all the SVGAlib/fxMesa functions used by Quake and Quake II. This would&lt;br /&gt;remove the need for SVGAlib when running glquake or Quake II with ref_gl. Other features from the&lt;br /&gt;qkHacklib README:&lt;br /&gt;You can dynamically switch between fullscreen rendering and the in window rendering just pressing&lt;br /&gt;the TAB key (you must start your X server in 16 bpp mode in order to use this feature)&lt;br /&gt;•&lt;br /&gt;You can press Ctrl−C in the shell or kill the Quake process without problems •&lt;br /&gt;you can enable/disable the mouse and keyboard 'grabbing' pressing F11/F12 •&lt;br /&gt;you can iconify and pause Quake pressing the F10 (it will not eat more CPU cycles). You can restart&lt;br /&gt;everything with a double click in the "****" icon&lt;br /&gt;•&lt;br /&gt;you can run Quake with any Mesa driver (for example with the X11 driver but you must recompile&lt;br /&gt;the Mesa without the Voodoo driver)&lt;br /&gt;•&lt;br /&gt;you can run Quake under any Linux box and get the hardware acclerated output on a SGI box (OK,&lt;br /&gt;this is a bit exotic and theoretical as feature but it is an example of how powerful can be an&lt;br /&gt;GLX/OpenGL application)&lt;br /&gt;•&lt;br /&gt;I've tried qkHacklib and it works great for Quake on my system. In Quake II, however, the mouse response&lt;br /&gt;becomes really slow. Others report complete success, though, so give it a try if it sounds like something you&lt;br /&gt;need.&lt;br /&gt;David Bucciarelli's qkHacklib web page is at http://www−hmw.caribel.pisa.it/fxmesa/fxqkhack.html.&lt;br /&gt;GiMd2Viewer&lt;br /&gt;GiMd2Viewer is a Quake 2 model viewer written for Gtk and OpenGL by Lionel Ulmer (&lt;br /&gt;bbrox@mygale.org). It loads models and textures from either plain files or .PAK files. It will also animate the&lt;br /&gt;models (with frame interpolation).&lt;br /&gt;This program is still under developement and I haven't tried it yet, but it sounds pretty nifty. Check it out at&lt;br /&gt;http://www.mygale.org/~bbrox/GiMd2Viewer/.&lt;br /&gt;QIPX&lt;br /&gt;QIPX is a set of programs that allow Linux Quake clients (using TCP/IP) to connect with DOS Quake clients&lt;br /&gt;(using IPX). I guess this is useful if you're playing netquake on a LAN. QIPX is available at&lt;br /&gt;http://www.geocities.com/SiliconValley/Park/6083/qipx.html.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8388732302371557646?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8388732302371557646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8388732302371557646'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/03/quake_13.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3453954287108245922</id><published>2008-03-11T01:50:00.000-07:00</published><updated>2008-03-11T01:58:16.043-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake'/><title type='text'>Quake</title><content type='html'>cp −r /mnt/cdrom/Data/max/xatrix/video xatrix&lt;br /&gt;Play The Reckoning like this:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;./quake2 +set game xatrix&lt;br /&gt;•&lt;br /&gt;Mission Pack 2: Ground Zero It requires Quake II version 3.17 or later to run. You'll need at least&lt;br /&gt;120 MB for a minimum installation. Another 115 MB are required if you want to install the video&lt;br /&gt;sequences as well. Assuming your CD is mounted on /mnt/cdrom and Quake II is installed in&lt;br /&gt;/usr/local/games/quake2:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;cp −r /mnt/cdrom/Data/all/* rogue/&lt;br /&gt;rm −f rogue/gamex86.dll&lt;br /&gt;If you want to install the video sequences:&lt;br /&gt;cp −r /mnt/cdrom/Data/max/rogue/video rogue&lt;br /&gt;Play Ground Zero like this:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;./quake2 +set game rogue&lt;br /&gt;•&lt;br /&gt;4. Related Software&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Mission Packs 29&lt;br /&gt;4.1 QStat&lt;br /&gt;Qstat is a command line based program that returns the status of internet Quake, QuakeWorld, and Quake 2&lt;br /&gt;servers created by Steve Jankowski mailto:steve@activesw.com.&lt;br /&gt;Here's the feature summary from the QStat homepage:&lt;br /&gt;Supports Windows 95, NT, and most Unixes •&lt;br /&gt;Comes with C source code and a binary for Windows •&lt;br /&gt;Supports old Quake (NetQuake), QuakeWorld, Hexen II, and Quake II servers •&lt;br /&gt;Can display all available statistics, including player info and server rules •&lt;br /&gt;Output templates for automatic HTML generation •&lt;br /&gt;Raw display mode for integration with HTML page generators •&lt;br /&gt;Built−in host name cache •&lt;br /&gt;Sort by ping time, game, or both •&lt;br /&gt;More options than you can wiggle a mouse at •&lt;br /&gt;Qstat is a must−have tool if you're planning on doing any net play. A number of front−ends for qstat have&lt;br /&gt;been written as well. Some of them are listed later in this section.&lt;br /&gt;You can get the latest version of qstat from the QStat Homepage (&lt;br /&gt;http://www.activesw.com/people/steve/qstat.html).&lt;br /&gt;4.2 XQF&lt;br /&gt;XQF is a graphical front−end to QStat that uses the GTK toolkit. This is the best QuakeWorld/Quake2 server&lt;br /&gt;browser that currently exists, and Roman Pozlevich ( roma@botik.ru), is still cranking out revisions at the&lt;br /&gt;rate of about one per month.&lt;br /&gt;If you're familiar with GameSpy for the Windows platform, this is the closest thing to it for Linux.&lt;br /&gt;The XQF homepage is at http://www.linuxgames.com/xqf.&lt;br /&gt;4.3 QuickSpy&lt;br /&gt;QuickSpy is a text−based QuakeWorld server browser. It's another front−end to QStat and it works pretty&lt;br /&gt;well. If you don't run X and you don't have Quake II, this is a decent option. Beware though, it's no longer&lt;br /&gt;under development.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3453954287108245922?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3453954287108245922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3453954287108245922'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/03/quake.html' title='Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6569367619831565214</id><published>2008-03-04T04:52:00.000-08:00</published><updated>2008-03-04T04:56:40.054-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'>Capture the Flag</title><content type='html'>Capture the Flag&lt;br /&gt;Since this is by far the most popular variation of multiplayer Quake II, I've included specific instructions for&lt;br /&gt;installing this mod. Capture the Flag for Quake II is available from id's ftp site. Download it, then install like&lt;br /&gt;so:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;mkdir ctf&lt;br /&gt;cd ctf&lt;br /&gt;unzip −L /wherever/you/put/it/q2ctf102.zip&lt;br /&gt;Start Quake II with +set game ctf to play CTF.&lt;br /&gt;Server Side Mods&lt;br /&gt;Running a Quake II mod on a server isn't much different than running one on the client side. Generally you'll&lt;br /&gt;need to install gamei386.so and server.cfg files in a new subdirectory and then start your server like&lt;br /&gt;./quake2 +set game XXXX +set dedicated 1 +exec server.cfg&lt;br /&gt;Where XXXX above is the name of the mod's new subdirectory. The exact procedure will vary from mod to&lt;br /&gt;mod, of course. See the mod's documentation for specific details.&lt;br /&gt;Game Source ++&lt;br /&gt;The entire game, with the exception of the engine itself, resides in a shared library, gamei386.so. Quake II&lt;br /&gt;mods are created by changing the contents of this file. The C source is freely available (section Download the&lt;br /&gt;Necessary Files above) for anyone to download and modify.&lt;br /&gt;After you've downloaded the source, here's how to get started with it:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;mkdir mymod&lt;br /&gt;cd mymod&lt;br /&gt;gunzip /wherever/you/put/it/q2src320.shar.Z&lt;br /&gt;sh /wherever/you/put/it/q2src320.shar&lt;br /&gt;You'll be presented with a bunch of legalese that you must answer yes to, then the game source will be&lt;br /&gt;extracted. Building a new gamei386.so out of these sources is accomplished with a simple make. You&lt;br /&gt;can run Quake II with the newly compiled library like so:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Capture the Flag 28&lt;br /&gt;./quake2 +set game mymod&lt;br /&gt;Not too exciting yet, since what you just built is identical to the "stock" gamei386.so, but this should be&lt;br /&gt;good information for aspiring mod authors.&lt;br /&gt;Mission Packs&lt;br /&gt;Mission Pack 1: The Reckoning The Reckoning requires Quake II version 3.15 or later to run.&lt;br /&gt;You'll need at least 95 MB for a minimum installation. Another 90 MB are required if you want to&lt;br /&gt;install the video sequences as well. Assuming your CD is mounted on /mnt/cdrom and Quake II is&lt;br /&gt;installed in /usr/local/games/quake2:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;cp −r /mnt/cdrom/Data/all/* xatrix/&lt;br /&gt;rm −f xatrix/gamex86.dll&lt;br /&gt;If you want to install the video sequences:&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6569367619831565214?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6569367619831565214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6569367619831565214'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/03/capture-flag.html' title='Capture the Flag'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3296388118418294554</id><published>2008-02-25T02:41:00.000-08:00</published><updated>2008-02-25T02:55:36.906-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'>Mods &amp; Addons</title><content type='html'>Quake II modifications like Capture the Flag, Jailbreak, and Lithium II are very popular extensions of the&lt;br /&gt;original Quake II game. Some mods reside entirely on the server (Lithium), and some also require changes to&lt;br /&gt;your client (CTF). For server only mods, you just connect normally and play. Client−side mods require you&lt;br /&gt;to install additional files in your quake2 directory before you can play.&lt;br /&gt;Client Side Mods&lt;br /&gt;Generally, installation of a client−side mod consists of just downloading the client package and upacking it in&lt;br /&gt;your Quake II directory, but you should refer to the mod's documentation for specific details. It may be&lt;br /&gt;necessary to download a Linux−specific package in addition to the main (Windows) client package. Also be&lt;br /&gt;aware that all mods may not be available for Linux.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Other Sources of Server Information 27&lt;br /&gt;Client−side mod packages usually contain a new gamei386.so file and one or more .pak files. Other&lt;br /&gt;new files may be included as well. These new files will be installed in a subdirectory below your Quake II&lt;br /&gt;directory. Use +set game mod−dir on the command line to run the mod. Rocket Arena 2, for example,&lt;br /&gt;gets installed in a directory called arena. To play RA2, your would start your client like so:&lt;br /&gt;./quake2 +set game arena&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3296388118418294554?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3296388118418294554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3296388118418294554'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/02/mods-addons.html' title='Mods &amp; Addons'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6866245443307524651</id><published>2008-02-22T13:24:00.000-08:00</published><updated>2008-02-22T13:42:02.736-08:00</updated><title type='text'>Dedicated Servers</title><content type='html'>For a permanent, stand−alone Quake II server that needs to run without constant attention, using the Listen&lt;br /&gt;server is impractical. Quake II has a Dedicated server mode that is better suited to this type of use. A&lt;br /&gt;dedicated server is started from the command line and uses fewer system resources than a Listen server&lt;br /&gt;because it doesn't start the graphical client piece at all.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;3.10 Quake II Servers ++ 26&lt;br /&gt;To start a dedicated server, use the command line option +set dedicated 1. You can set additional&lt;br /&gt;server parameters either on the command line or in a config file that you +exec on the command line. Your&lt;br /&gt;config file should reside in the baseq2 directory.&lt;br /&gt;A few common server options are listed below. To set options on the command line, do +set&lt;br /&gt;fraglimit 30. Options are set the same way in a config file, only you don't want the + before the set.&lt;br /&gt;Invoke your config file like this: +exec server.cfg.&lt;br /&gt;fraglimit&lt;br /&gt;Number of frags required before the map changes&lt;br /&gt;timelimit&lt;br /&gt;Time in minutes that must pass before the map changes&lt;br /&gt;hostname&lt;br /&gt;The name of your Quake II server. This is an arbitrary string and has nothing to do with your DNS&lt;br /&gt;hostname.&lt;br /&gt;maxclients&lt;br /&gt;The maximum number of players that can connect to the server at once.&lt;br /&gt;For enough Quake II console and command line information to choke a horse, see Farenheit 176 (&lt;br /&gt;http://www.planetquake.com/f176).&lt;br /&gt;Other Sources of Server Information&lt;br /&gt;The Q2 Server FAQ has a basic step−by−step guide to set up a Q2 Server under Linux:&lt;br /&gt;http://www.bluesnews.com/faqs/q2s−faq.html&lt;br /&gt;•&lt;br /&gt;Grant Cornelius Reticulus Copernicus Sperry ( flubber@xmission.com) has some basic Q2 server&lt;br /&gt;config files and startup scripts at http://www.atomicage.com:80/quake/server/server_cfg/.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6866245443307524651?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6866245443307524651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6866245443307524651'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/02/dedicated-servers.html' title='Dedicated Servers'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-922249244283122633</id><published>2008-02-21T14:58:00.000-08:00</published><updated>2008-02-21T15:14:20.233-08:00</updated><title type='text'>Quake II Servers ++</title><content type='html'>Linux's strength as an internet server make it a perfect platform for running an internet Quake II server. This&lt;br /&gt;section will touch on the basics and Linux−specific aspects of starting up a Quake II server. Try&lt;br /&gt;http://www.3dgw.com/hellsgates/serverguide.htm for more detailed Quake II server setup information.&lt;br /&gt;Listen Servers&lt;br /&gt;You can start a Quake II "Listen" server from within the game via the Multiplayer menu. This allows you to&lt;br /&gt;host a game and participate in it at the same time.&lt;br /&gt;To start a Listen server, start Quake II, bring up the Quake II menu with the ESC key, and select Multiplayer.&lt;br /&gt;It should be pretty self−explanatory from there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-922249244283122633?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/922249244283122633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/922249244283122633'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/02/quake-ii-servers.html' title='Quake II Servers ++'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7813572857893469106</id><published>2008-01-31T22:29:00.000-08:00</published><updated>2008-01-31T22:30:01.502-08:00</updated><title type='text'>Linux−Specific Command Line Options</title><content type='html'>This section will cover command line options that are specific to the Linux version of Quake II. There are&lt;br /&gt;plenty of other Quake II options, but they're beyond the scope of this HOWTO. Check out some of the sites&lt;br /&gt;listed in section General Quake Information for this kind of information.&lt;br /&gt;These are actually cvars (client variables) that you can set in the Q2 console, but it makes the most sense to&lt;br /&gt;set them on the command line. Set them with +set on the command line, like:&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Choosing a GL driver ** 25&lt;br /&gt;./quake2 +set cd_dev /dev/hdc&lt;br /&gt;cd_dev device&lt;br /&gt;Name of the CD−ROM device.&lt;br /&gt;nocdaudio value&lt;br /&gt;Disable CD audio if value is nonzero&lt;br /&gt;sndbits num&lt;br /&gt;Set sound bit sample size. Default is 16.&lt;br /&gt;sndspeed num&lt;br /&gt;Set sound sample speed. Usual values are 8000, 11025, 22051 and 44100. If set to zero, causes the&lt;br /&gt;sound driver to attempt speeds in the following order: 11025, 22051, 44100, 8000.&lt;br /&gt;sndchannels num&lt;br /&gt;Indicates stereo or mono sound. Defaults to 2 (stereo). Use 1 for mono.&lt;br /&gt;nostdout value&lt;br /&gt;Don't do any output to stdout. Use this if you don't want all the console output dumped to your&lt;br /&gt;terminal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7813572857893469106?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7813572857893469106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7813572857893469106'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/01/linuxspecific-command-line-options.html' title='Linux−Specific Command Line Options'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-5036853477191155054</id><published>2008-01-23T00:55:00.000-08:00</published><updated>2008-01-23T00:56:47.866-08:00</updated><title type='text'>The GLX Renderer ++</title><content type='html'>ref_glx.so is linked against standard OpenGL libraries instead of Mesa. This allows Quake II to run on&lt;br /&gt;other 3D hardware that is supported by other OpenGL implementations. At this time, I dont' know of any&lt;br /&gt;OpenGL implementations that support hardware other than 3Dfx, but this renderer ensures that when they&lt;br /&gt;appear, we'll be able to play Quake II with them.&lt;br /&gt;Use of the GLX interface also removes GL Quake II's dependency on SVGAlib for keyboard and mouse&lt;br /&gt;input.&lt;br /&gt;This is a GLX application, and as such, must be run from X.&lt;br /&gt;You can use this client with Mesa/3Dfx if you install Mesa and Glide as explained in the previous section,&lt;br /&gt;then set the $MESA_GLX_FX environment variable to "fullscreen" before you run quake2:&lt;br /&gt;export MESA_GLX_FX=fullscreen&lt;br /&gt;./quake2 +set vid_ref glx +set _windowed_mouse 1&lt;br /&gt;Why the +set _windowed_mouse 1 option? Remember that this is an X application which happens to&lt;br /&gt;use your 3Dfx card. Even though the display takes up your entire screen, Quake II is stil running in a&lt;br /&gt;window. This means that if you're not very careful, you could move the mouse pointer outside the Quake II&lt;br /&gt;window, and Quake II will suddenly stop responding to mouse and keyboard input. +set&lt;br /&gt;_windowed_mouse 1 avoids this problem by telling quake2 to grab the mouse and not let it move&lt;br /&gt;outside its window.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-5036853477191155054?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5036853477191155054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5036853477191155054'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/01/glx-renderer.html' title='The GLX Renderer ++'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6922167458532757481</id><published>2008-01-12T10:22:00.000-08:00</published><updated>2008-01-12T10:23:42.850-08:00</updated><title type='text'>lib3dfxgl.so **</title><content type='html'>With Quake II version 3.19, an alternative to the Mesa library is available. lib3dfxgl.so is a mini−GL&lt;br /&gt;driver optimized for Quake that provides better framerates than Mesa. This is a port of a driver that 3Dfx&lt;br /&gt;developed for Quake under Windows. It's included in the Quake II package, and there's no reason you&lt;br /&gt;shouldn't use it.&lt;br /&gt;Like Mesa, lib3dfxgl.so requires that the Glide library be installed in order to access your 3Dfx card.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Mesa ** 24&lt;br /&gt;Choosing a GL driver **&lt;br /&gt;With version 3.20, using this driver instead of Mesa is much easier than it was previously. There's a new&lt;br /&gt;CVAR, gl_driver that you set to indicate which GL driver quake2 should use. To run with the&lt;br /&gt;lib3dfxgl.so driver, do:&lt;br /&gt;./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so&lt;br /&gt;To run with Mesa, do:&lt;br /&gt;./quake2 +set vid_ref gl +set gl_driver libMesaGL.so&lt;br /&gt;Note that the .so files you refer to must exist in your quake2 directory. A symbolic link is fine if, say, your&lt;br /&gt;Mesa library is in /usr/local/lib and you don't want to have two copies around.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6922167458532757481?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6922167458532757481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6922167458532757481'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/01/lib3dfxglso.html' title='lib3dfxgl.so **'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4996867952768664088</id><published>2008-01-07T01:04:00.001-08:00</published><updated>2008-01-07T01:04:51.171-08:00</updated><title type='text'></title><content type='html'>Mesa **&lt;br /&gt;Once glide's installed, you need to install Mesa, a free OpenGL implementation by Brian Paul&lt;br /&gt;(brianp@elastic.avid.com). Luckily, you won't have to look far, because Mesa 2.6 is included with the Quake&lt;br /&gt;II binaries. All you have to do is move it to the right place:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;cp libMesaGL.so.2.6 /usr/local/lib&lt;br /&gt;ldconfig&lt;br /&gt;The RedHat distribution comes with a (IMO) broken ld.so configuration. /usr/local/lib is not part&lt;br /&gt;of ld.so's search path by default, so anything you install there won't get used. You can remedy the situation&lt;br /&gt;by adding the line /usr/local/lib to your /etc/ld.so.conf file, or including&lt;br /&gt;/usr/local/lib in your $LD_LIBRARY_PATH. Alternatively, you could install all new libraries&lt;br /&gt;someplace like /lib, but this approach seriously offends my tidy nature.&lt;br /&gt;If you want to upgrade Mesa to a more recent version (Mesa 3.0 is the most recent version as of this writing),&lt;br /&gt;you can download the latest from ftp://iris.ssec.wisc.edu/pub/Mesa If you have a RedHat 5.x or other&lt;br /&gt;glibc−based Linux distribution, see Glibc, RedHat 5.x, Debian 2 considerations in the Troubleshooting/FAQs&lt;br /&gt;section for important information about compiling libraries for Quake.&lt;br /&gt;After you've built it according to the instructions, you will have to do two things:&lt;br /&gt;Remove your old Mesa installation. If you previously installed a libMesaGL.so.2.6 as&lt;br /&gt;described above, you must remove it or Quake II may not use the new version.&lt;br /&gt;cd /usr/local/lib/&lt;br /&gt;rm −f libMesaGL.so.2*&lt;br /&gt;•&lt;br /&gt;If the new Mesa has a major version number that's greater than 2, you need to create a link to it with&lt;br /&gt;the name libMesaGL.so.2:&lt;br /&gt;cd /usr/local/lib/&lt;br /&gt;ln −s /wherever/you/installed/it/libMesaGL.so.3.0 libMesaGL.so.2&lt;br /&gt;ldconfig&lt;br /&gt;•&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4996867952768664088?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4996867952768664088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4996867952768664088'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2008/01/mesa-once-glides-installed-you-need-to.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1857780202095647384</id><published>2007-12-29T02:24:00.000-08:00</published><updated>2007-12-29T02:25:08.064-08:00</updated><title type='text'></title><content type='html'>3.7 The OpenGL Renderer&lt;br /&gt;Hardware−accelerated OpenGL Quake is Quake the way God intended it to be. There is no substitute, and&lt;br /&gt;once you've experienced it there's no going back.&lt;br /&gt;To run Quake II in GL mode, you need a 3D card with the Voodoo, Voodoo2 or Voodoo Rush graphics&lt;br /&gt;chipset on it. There are specific issues to be dealt with if you have a Voodoo Rush card, and I won't go into&lt;br /&gt;them now because frankly, I wouldn't know what I was talking about. A future version of this HOWTO will&lt;br /&gt;cover Rush issues (If somebody wants to write about Voodoo Rush issues, I'll gladly include it here).&lt;br /&gt;The SVGAlib, Glide, and Mesa libraries must all be installed and configured properly on your system for&lt;br /&gt;quake2 to work. The following sections will very briefly cover what you need to do to get them going.&lt;br /&gt;Bernd Kreimeier's ( bk@gamers.org) Linux 3Dfx HOWTO (&lt;br /&gt;http://www.gamers.org/dEngine/xf3D/howto/3Dfx−HOWTO.html) is good source for further information.&lt;br /&gt;The 3dfx.glide.linux newsgroup on the 3dfx news server (news.3dfx.com) is another good source of&lt;br /&gt;information about the intersection of Linux, glide, Mesa and Quake.&lt;br /&gt;SVGAlib&lt;br /&gt;Quake II uses SVGAlib to get input from the mouse and keyboard, so you'll need to configure it as outlined&lt;br /&gt;in section SVGAlib Renderer.&lt;br /&gt;Glide ++&lt;br /&gt;Glide is a library that provides an API for programming 3Dfx based cards. If you want the Mesa graphics&lt;br /&gt;library to use your 3Dfx card, you've gotta have it.&lt;br /&gt;Do NOT use the Linux Glide library distributed at 3Dfx's web site. It's more than a year out of date. You're&lt;br /&gt;bound to have problems if you try to use it. The latest version of glide can always be found at&lt;br /&gt;http://glide.xxedgexx.com/3DfxRPMS.html. Select the package(s) appropriate for your system, and install&lt;br /&gt;according to the instructions on the web page.&lt;br /&gt;Note that unless you download the 3Dfx device driver package in addition to the Glide library, you will only&lt;br /&gt;be able to run Glide applications (like Quake II) as root. Install the /dev/3dfx module and you can play&lt;br /&gt;Quake II as a regular user. PentiumPro/Pentium II users have an additional incentive for downloading this&lt;br /&gt;driver: it can dramatically increase your framerate. The driver enables support for MTRRs, a&lt;br /&gt;memory−caching feature of these CPUs. See http://glide.xxedgexx.com/MTRR.html for a better explanation&lt;br /&gt;of this feature.&lt;br /&gt;Once you have glide installed, try out the test program that comes with it. Remember this program: it's a good&lt;br /&gt;way to reset your display if you ever have a glide application (like Quake II) crash and leave your screen&lt;br /&gt;switched off. NOTE: run this test from a VC, not X! It's possible for the test app to lose mouse and&lt;br /&gt;keyboard focus in X, and then you'll have no way of shutting it down.&lt;br /&gt;/usr/local/glide/bin/test3Dfx&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;3.7 The OpenGL Renderer 23&lt;br /&gt;Your screen should turn blue and prompt you to hit any key. After you press a key you should be returned to&lt;br /&gt;the prompt. 3dfx.glide.linux on 3dfx's news server (news.3dfx.com) is a great source of information for Linux&lt;br /&gt;glide−specific problems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1857780202095647384?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1857780202095647384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1857780202095647384'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/3.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3973231477905217831</id><published>2007-12-17T13:35:00.001-08:00</published><updated>2007-12-17T13:35:46.608-08:00</updated><title type='text'>The SVGAlib Renderer ++</title><content type='html'>You need SVGAlib installed and configured if you're going to use either the ref_soft or ref_gl renderers.&lt;br /&gt;(Quake II uses SVGAlib to process keyboard and mouse input, in case you're wondering why you'd need it&lt;br /&gt;for the GL renderer). SVGAlib comes with most modern distributions, and must be properly configured&lt;br /&gt;before Quake II will run correctly outside of X.&lt;br /&gt;libvga.config is SVGAlib's configuration file. On most systems you'll find it in either /etc or&lt;br /&gt;/etc/vga. Make sure the mouse, monitor, and video card settings in this file are correct for your system.&lt;br /&gt;See the SVGAlib documentation for more details.&lt;br /&gt;If you don't already have SVGAlib on your system, download it from the location mentioned in the files&lt;br /&gt;section above.&lt;br /&gt;You should run Quake II from a virtual console when using the ref_soft or ref_gl renderers. It won't run from&lt;br /&gt;X unless you're root when you start it, and that's not advisable. So if you're in X, do a CTRL+ALT+F1, login&lt;br /&gt;and then:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;./quake2 +set vid_ref soft&lt;br /&gt;Running SVGA and GL games from X in the Tips &amp; Tricks section below explains how to launch SVGA and&lt;br /&gt;GL Quake II from X without manually switching to a virtual console.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Quake2.conf 22&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3973231477905217831?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3973231477905217831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3973231477905217831'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/svgalib-renderer.html' title='The SVGAlib Renderer ++'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7508680600581685084</id><published>2007-12-15T04:12:00.000-08:00</published><updated>2007-12-15T04:14:15.624-08:00</updated><title type='text'>The X Renderer</title><content type='html'>Quake II should be ready to run under X now. Give it a try:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;./quake2 +set vid_ref softx&lt;br /&gt;If all is well, after a pretty significant pause, a small Quake II window will appear with the first demo running&lt;br /&gt;in it. You should hear sound effects and possibly music, if your CD is in the drive. If any of this fails to&lt;br /&gt;occur, please see section Troubleshooting for help.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7508680600581685084?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7508680600581685084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7508680600581685084'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/x-renderer.html' title='The X Renderer'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4257329073156870906</id><published>2007-12-13T03:09:00.000-08:00</published><updated>2007-12-13T03:10:48.489-08:00</updated><title type='text'>Setting Permissions</title><content type='html'>If you ran rpm or tar as root when installing the Quake II package on your system, the file permissions&lt;br /&gt;should be properly set already. The quake2 executable was installed setuid root so that it can access the&lt;br /&gt;graphics devices on your system. For security, the ref_*.so rendering libraries are owned by root and&lt;br /&gt;writeable only by him. If root doesn't own the libraries, or they're world writeable, quake2 will refuse to&lt;br /&gt;run.&lt;br /&gt;If you plan to only run Quake II with the GL or X renderers, your quake2 doesn't need to be setuid root. See&lt;br /&gt;Running X and GL games without setuid in the Tips and Tricks section below for information on running&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;3.3 Adding the Linux Binaries 21&lt;br /&gt;Quake II without root permissions.&lt;br /&gt;Quake2.conf&lt;br /&gt;For security reasons, there is a quake2.conf file, which tells Quake II where to find the rendering libraries&lt;br /&gt;(ref_*.so) it needs. It contains only one line, which should be the path to your Quake II installation.&lt;br /&gt;Quake II looks for this file in /etc. If you installed Quake II from an .rpm file, this file was installed for&lt;br /&gt;you. If you installed from a .tar package, you need to create it like so:&lt;br /&gt;su root&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;pwd &gt; /etc/quake2.conf&lt;br /&gt;chmod 644 /etc/quake2.conf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4257329073156870906?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4257329073156870906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4257329073156870906'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/setting-permissions.html' title='Setting Permissions'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8614326144451223587</id><published>2007-12-11T03:24:00.001-08:00</published><updated>2007-12-11T03:24:48.834-08:00</updated><title type='text'>Adding the Linux Binaries</title><content type='html'>There are four Linux Quake II packages available for download:&lt;br /&gt;a libc5 tar.gz package •&lt;br /&gt;a glibc tar.gz package •&lt;br /&gt;a libc5 rpm package •&lt;br /&gt;a glibc rpm package •&lt;br /&gt;Install just one of these packages. Each contains the same files, they're just linked against different libraries.&lt;br /&gt;Redhat 5.x users should choose the the glibc rpm package. Users of glibc based systems without rpm support&lt;br /&gt;should use the glibc tar package. The libc5 rpm is for Redhat distributions prior to 5.0 and other distributions&lt;br /&gt;that use the rpm package format. The libc5 tar.gz package is for Slackware and everyone else.&lt;br /&gt;See the Download the Necessary Files section for the location of the Linux Quake II files.&lt;br /&gt;Installing the RPM packages&lt;br /&gt;Installation of the rpm packages should be as simple as:&lt;br /&gt;su root&lt;br /&gt;rpm −Uvh quake2−xxxxx.i386.rpm&lt;br /&gt;Rpm may complain that it can't find libglide2x.so. The Glide library is only necessary if you have a&lt;br /&gt;3Dfx card and want to run Quake II in GL mode. If you don't plan to use the GL mode, you can override the&lt;br /&gt;glide dependency with the −−nodeps option:&lt;br /&gt;su root&lt;br /&gt;rpm −Uvh quake2−xxxxx.i386.rpm −−nodeps&lt;br /&gt;Installing the tar.gz packages&lt;br /&gt;To install, just untar the file in your Quake II directory. Do it as root so the proper file permissions get set:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;su root&lt;br /&gt;tar −xzf qwcl2.21−i386−unknown−linux2.0.tar.gz&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8614326144451223587?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8614326144451223587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8614326144451223587'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/adding-linux-binaries.html' title='Adding the Linux Binaries'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-482238322643577770</id><published>2007-12-08T06:24:00.000-08:00</published><updated>2007-12-08T06:25:50.274-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Installing the demo version</title><content type='html'>id Software has a freely available demo version of Quake II at their ftp site. It's a 40 megabyte download. The&lt;br /&gt;demo includes all features of the full version, including multiplayer, but it only comes with three levels, so it&lt;br /&gt;may be difficult to find a server to play on.&lt;br /&gt;See the section Download the Necessary Files above for the location of the Quake II demo. Download it and&lt;br /&gt;place it in your Quake II directory.&lt;br /&gt;The demo distribution is a self−extracting zip file (it's self−extracting in other OS's anyway). You can extract&lt;br /&gt;it with the unzip(1) command, which should be included in most modern distributions. If you don't have&lt;br /&gt;unzip, you can download it from the location listed in the Download the Necessary Files section.&lt;br /&gt;cd to your Quake II directory and extract the archive:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;unzip q2−314−demo−x86.exe&lt;br /&gt;Now we've got to delete some things and move some other things around:&lt;br /&gt;rm −rf Splash Setup.exe&lt;br /&gt;mv Install/Data/baseq2 .&lt;br /&gt;mv Install/Data/DOCS docs&lt;br /&gt;rm −rf Install&lt;br /&gt;rm −f baseq2/gamex86.dll&lt;br /&gt;The Quake II demo is now installed. You just need to add the Linux binaries.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Installing the demo version 20&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-482238322643577770?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/482238322643577770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/482238322643577770'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/installing-demo-version.html' title='Installing the demo version'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3485918262409190511</id><published>2007-12-04T08:49:00.000-08:00</published><updated>2007-12-04T08:50:52.281-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Windows to Linux install</title><content type='html'>If you have Quake II installed under Windows on a different machine, you can transfer the files in&lt;br /&gt;quake2\baseq2\ to your Linux system via FTP or some other mechanism. Keep in mind that the&lt;br /&gt;filenames on your Linux system must be in lower case for Quake II to find them, so you may have to rename&lt;br /&gt;them after the transfer. Also note that it may be necessary to delete your Windows installation after you do&lt;br /&gt;this to remain in compliance with the terms of id's software license. It's not my fault if you do something&lt;br /&gt;illegal.&lt;br /&gt;If your Windows and Linux systems are on the same machine, you have two options: copy the files from your&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Installing from CD 19&lt;br /&gt;Windows partition to your Linux partition, or link to the necessary files from Linux. Both options will work&lt;br /&gt;equally well. You'll just save a lot of disk space when you link instead of copy. As usual, replace&lt;br /&gt;/win95/games/quake2 in the following examples with the correct path to your Windows partition and&lt;br /&gt;Quake II installation.&lt;br /&gt;If you want to copy the files from your Windows partition, do something like this:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;cp −r /win95/games/quake2/baseq2 .&lt;br /&gt;•&lt;br /&gt;To create links to your Windows Quake II files instead, do this:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;ln −s /win95/games/quake2/baseq2 .&lt;br /&gt;This second method requires that the Windows partition you're linking to be writeable by users,&lt;br /&gt;which may not be appropriate for all systems. By making your Windows partition writeable, you are&lt;br /&gt;giving all users the opportunity to destroy your entire Windows installation. If that's ok with you,&lt;br /&gt;modify your /etc/fstab to mount the Windows partition with the options umask=002,gid=XXX,&lt;br /&gt;where XXX is the group id number of the "users" group. Look in /etc/group for this information.&lt;br /&gt;When fstab is updated, umount and re−mount the Windows partition and you're done.&lt;br /&gt;•&lt;br /&gt;You're done installing the Quake II data files. Move ahead to " Installing the Linux Binaries".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3485918262409190511?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3485918262409190511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3485918262409190511'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/windows-to-linux-install.html' title='Windows to Linux install'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-463808483513482073</id><published>2007-12-02T05:56:00.000-08:00</published><updated>2007-12-02T05:57:23.927-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Installing from CD</title><content type='html'>Place your Quake II CD in your CD ROM drive, and mount it:&lt;br /&gt;mount −t iso9660 /dev/cdrom /mnt/cdrom&lt;br /&gt;If your CDROM is typically mounted elsewhere, substitute its location for /mnt/cdrom. If you're not sure&lt;br /&gt;where your CDROM is mounted, please see the documentation for your particular distribution.&lt;br /&gt;Full Install The simplest install method is a "full" install, which involves copying the entire contents&lt;br /&gt;of your CD to your hard drive. This requires about 350 MB, and is accomplished by issuing the&lt;br /&gt;following commands:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;cp −r /mnt/cdrom/Install/Data/* .&lt;br /&gt;There'll be a bunch of unnecessary Windows files hanging around that you can safely delete:&lt;br /&gt;rm −f /usr/local/quake2/*.dll&lt;br /&gt;rm −f /usr/local/quake2/quake2.exe&lt;br /&gt;rm −f /usr/local/quake2/baseq2/gamex386.dll&lt;br /&gt;•&lt;br /&gt;Medium Install If 450 MB is too much space for you to devote to Quake II, you can skip installing&lt;br /&gt;the movie cutscenes and link to them on the CD−ROM instead. This will reduce the space&lt;br /&gt;requirements to about 200 MB:&lt;br /&gt;cd /usr/local/games/quake2&lt;br /&gt;mkdir baseq2&lt;br /&gt;cp /mnt/cdrom/Install/Data/baseq2/pak0.pak baseq2&lt;br /&gt;cp −r /mnt/cdrom/Install/Data/baseq2/players baseq2&lt;br /&gt;ln −s /mnt/cdrom/Install/Data/baseq2/video baseq2/video&lt;br /&gt;Note that this doesn't mean you have to mount your Quake II CD every time to want to play Quake&lt;br /&gt;II. If the game can't load the videos, it just won't display them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-463808483513482073?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/463808483513482073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/463808483513482073'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/12/installing-from-cd.html' title='Installing from CD'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7632170599923842981</id><published>2007-11-29T11:57:00.000-08:00</published><updated>2007-11-29T11:59:36.673-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Create the Installation Directory ++</title><content type='html'>The first thing you'll need to do is decide where you want to install Quake II. The "standard" location is&lt;br /&gt;/usr/local/games/quake2. This is where the .rpm packages put Quake II. If you choose to install&lt;br /&gt;somewhere else, please substitute the appropriate path wherever /usr/local/games/quake2 is&lt;br /&gt;mentioned.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;3.2 Installing Quake II 18&lt;br /&gt;So go ahead and create the directory you'll install Quake II in, and cd to it. The rest of these instructions will&lt;br /&gt;assume that this is your current directory.&lt;br /&gt;mkdir /usr/local/games/quake2&lt;br /&gt;cd /usr/local/games/quake2&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7632170599923842981?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7632170599923842981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7632170599923842981'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/create-installation-directory.html' title='Create the Installation Directory ++'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4348905690531160156</id><published>2007-11-26T15:35:00.001-08:00</published><updated>2007-11-26T15:35:59.675-08:00</updated><title type='text'>Installing Quake II</title><content type='html'>Download the Necessary Files++&lt;br /&gt;All the necessary files for Linux Quake II are available at id Software's ftp site, ftp.idsoftware.com. This site&lt;br /&gt;can be quite busy at times,so you may want to use one of these mirror sites instead:&lt;br /&gt;ftp.cdrom.com/pub/idgames/idstuff (California, USA) •&lt;br /&gt;ftp.gamesnet.net/idsoftware (California, USA) •&lt;br /&gt;ftp.stomped.com/pub/mirror/idstuff (Minnesota, USA) •&lt;br /&gt;mirrors.telepac.pt/pub/idgames (Lisbon, Portugal) •&lt;br /&gt;download.netvision.net.il/pub/mirrors/idsoftware (Haifa, Israel) •&lt;br /&gt;The Quake II files mentioned in in this section are:&lt;br /&gt;Quake II Linux Binaries&lt;br /&gt;libc5 tar.gz package&lt;br /&gt;ftp.idsoftware.com/idstuff/quake2/unix/quake2−3.20−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;glibc tar.gz package&lt;br /&gt;ftp.idsoftware.com/idstuff/quake2/unix/quake2−3.20−glibc−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;libc5 rpm package ftp.idsoftware.com/idstuff/quake2/unix/quake2−3.20−6.i386.rpm •&lt;br /&gt;glibc rpm package ftp.idsoftware.com/idstuff/quake2/unix/quake2−3.20−glibc−6.i386.rpm •&lt;br /&gt;•&lt;br /&gt;Quake II Demo Version for Windows ftp://ftp.idsoftware.com/idstuff/quake2/q2−314−demo−x86.exe •&lt;br /&gt;Quake II Game Source ftp://ftp.idsoftware.com/idstuff/quake2/source/q2src320.shar.Z •&lt;br /&gt;Xatrix (Mission Pack 1) Game Source&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quake2/source/xatrixsrc320.shar.Z&lt;br /&gt;•&lt;br /&gt;Rogue (Mission Pack 2) Game Source&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quake2/source/roguesrc320.shar.Z&lt;br /&gt;•&lt;br /&gt;Quake II Capture the Flag ftp://ftp.idsoftware.com/idstuff/quake2/ctf/q2ctf102.zip •&lt;br /&gt;Quake II Capture the Flag Game Source&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quake2/ctf/source/q2ctf−1.02−source.shar.Z&lt;br /&gt;•&lt;br /&gt;Other software mentioned:&lt;br /&gt;SVGAlib graphics library http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.tar.gz •&lt;br /&gt;SVGAlib libc5 binary http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.libc5.bin.tar.gz •&lt;br /&gt;Glide runtime libraries http://glide.xxedgexx.com/3DfxRPMS.html •&lt;br /&gt;Mesa 3D graphics library http://www.ssec.wisc.edu/~brianp/Mesa.html •&lt;br /&gt;unzip archive utility http://sunsite.unc.edu/pub/Linux/utils/compress/unzip−5.31.tar.gz •&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4348905690531160156?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4348905690531160156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4348905690531160156'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/installing-quake-ii.html' title='Installing Quake II'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2912217736068235909</id><published>2007-11-24T01:36:00.000-08:00</published><updated>2007-11-24T02:06:24.653-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Quake Tools</title><content type='html'>Anybody care to contribute some info about qcc, bsp and all that?&lt;br /&gt;3. Quake II&lt;br /&gt;To install Quake II on your Linux system, you'll need some flavor of the official Quake II distribution from&lt;br /&gt;id. This will be either the retail Windows CD−ROM that you bought at your favorite software store, or the&lt;br /&gt;demo version you downloaded from the net. See Download the Necessary Files for details on acquiring the&lt;br /&gt;demo version. Alternatively, if you've already got Quake installed on a Windows machine, you can use the&lt;br /&gt;relevant files from that installation.&lt;br /&gt;3.1 Prerequisites&lt;br /&gt;You will need, as a bare minimum, the following:&lt;br /&gt;A Pentium 90 or better (133 recommended) computer •&lt;br /&gt;16 MB RAM (24 recommended) •&lt;br /&gt;The Quake 2 CD−ROM or the demo version (q2−314−demo−x86.exe) •&lt;br /&gt;Linux kernel version 2.0.24 or later •&lt;br /&gt;libc 5.2.18 or later •&lt;br /&gt;One of the following:&lt;br /&gt;X11 server that supports the MITSM shared memory extension. 8 and 16 bit displays are&lt;br /&gt;supported. (for X renderer)&lt;br /&gt;•&lt;br /&gt;SVGAlib 1.2.10 or later (for SVGA and GL renderer) •&lt;br /&gt;•&lt;br /&gt;25−400 megabytes free disk space (depending on how you install) •&lt;br /&gt;Access to the root account of the machine you're installing on •&lt;br /&gt;Optional:&lt;br /&gt;A supported soundcard •&lt;br /&gt;A 3Dfx Voodoo Graphics or Voodoo2 or Voodoo Rush 3D graphics accelerator card. •&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Quake Tools 17&lt;br /&gt;3Dfx glide libraries installed (for GL renderer) •&lt;br /&gt;Mesa 2.6 or later (for GL renderer) •&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2912217736068235909?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2912217736068235909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2912217736068235909'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/quake-tools.html' title='Quake Tools'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6196114492189484556</id><published>2007-11-13T09:19:00.000-08:00</published><updated>2007-11-13T09:21:43.631-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Mission Packs</title><content type='html'>Activision released two add−on packs of extra levels for Quake, Scourge of Armagon and Dissolution of&lt;br /&gt;Eternity.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;2.10 Servers 16&lt;br /&gt;Mission Pack 1: The Scourge of Armagon Assuming your CD is mounted on /mnt/cdrom and&lt;br /&gt;Quake is installed in /usr/local/games/quake:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;mkdir hipnotic&lt;br /&gt;cp /mnt/cdrom/hipnotic/pak0.pak hipnotic&lt;br /&gt;cp /mnt/cdrom/hipnotic/config.cfg hipnotic&lt;br /&gt;Play the mission pack like this:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;./quake.x11 −game hipnotic&lt;br /&gt;•&lt;br /&gt;Mission Pack 2: Dissolution of Eternity Installing the second mission pack is pretty much the same&lt;br /&gt;procedure as installing the first. Follow the directions for Mission Pack 1, but replace the word&lt;br /&gt;hipnotic with the word rogue, and skip the config.cfg step, as this file isn't included on the&lt;br /&gt;Mission Pack 2 CD.&lt;br /&gt;•&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6196114492189484556?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6196114492189484556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6196114492189484556'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/mission-packs.html' title='Mission Packs'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2475392765028995269</id><published>2007-11-12T03:34:00.000-08:00</published><updated>2007-11-12T03:36:44.028-08:00</updated><title type='text'></title><content type='html'>2.10 Servers&lt;br /&gt;Most, if not all, existing information about running a DOS/Windows QW server is equally applicable to&lt;br /&gt;running a Linux server.&lt;br /&gt;To start a QuakeWorld server, simply do:&lt;br /&gt;./qwsv&lt;br /&gt;The official QuakeWorld server manual lives at http://qwcentral.stomped.com.&lt;br /&gt;2.11 Mods &amp; Addons&lt;br /&gt;One of the very cool things about the Quake games is that the authors made them easily extensible. End users&lt;br /&gt;can create their own levels, add new weapons or monsters, or even completely change the rules of the game.&lt;br /&gt;Capture the Flag&lt;br /&gt;This is my favorite variation of both Quake and Quake 2. Instead of just running around and killing everyone&lt;br /&gt;you meet (which definitely has its merits, don't get me wrong!), CTF is team−based and more strategic. Dave&lt;br /&gt;'Zoid' Kirsch, also the maintainer of the Linux Quake ports, created this mod.&lt;br /&gt;Everything you need to know about CTF can be found at http://captured.com/threewave/ You need&lt;br /&gt;ftp://ftp.cdrom.com/pub/quake/planetquake/threewave/ctf/client/3wctfc.zip to play. To install the client piece&lt;br /&gt;of CTF, simply create a directory called ctf in your Quake directory and unzip the 3wctfc.zip file there.&lt;br /&gt;The accompanying readme.txt file is chock full of good information.&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;mkdir ctf&lt;br /&gt;cd ctf&lt;br /&gt;unzip −L /wherever/you/put/it/3wctfc.zip&lt;br /&gt;For information on running a CTF server, see the web pages mentioned above.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2475392765028995269?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2475392765028995269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2475392765028995269'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/2_12.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-9171981682190938189</id><published>2007-11-07T00:18:00.000-08:00</published><updated>2007-11-07T00:20:40.041-08:00</updated><title type='text'>Running QuakeWorld</title><content type='html'>Once QuakeWorld is installed alongside your Quake files, you can start it up like:&lt;br /&gt;./qwcl +connect some.server.address&lt;br /&gt;See section Related Software for info about some nifty front ends for QuakeWorld that make finding servers&lt;br /&gt;easy.&lt;br /&gt;lib3dfxgl.so •&lt;br /&gt;With Quakeworld version 2.30, an alternative to the Mesa library is available. lib3dfxgl.so is a&lt;br /&gt;mini−GL driver optimized for Quake that provides slightly better framerates than Mesa. This is a port&lt;br /&gt;of a driver that 3Dfx developed for Quake under Windows, and apparently not all of its features work&lt;br /&gt;properly yet. So hopefully we can expect its performance to improve with time.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Installing the RPM packages 14&lt;br /&gt;Like Mesa, lib3dfxgl.so requires Glide in order to access your 3Dfx card. The Quakeworld&lt;br /&gt;packages come with a script, glqwcl.3dfxgl for running Quakeworld with this library on glibc&lt;br /&gt;systems. The next paragraph explains how to run Quakeworld with lib3dfxgl.so on a libc5&lt;br /&gt;system. On a glibc system in order for this script to work,the glqwcl executable must not be&lt;br /&gt;setuid, nor should you run it as root. glqwcl will silently load Mesa rather than lib3dfxgl.so if&lt;br /&gt;it runs with root permissions. This non−root requirement implies that you have the&lt;br /&gt;/dev/3dfx driver installed.&lt;br /&gt;On a libc5 system, you need to create a symbolic link to lib3dfxgl.so called&lt;br /&gt;libMesaGL.so.2 like so:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;ln −sf lib3dfxgl.so libMesaGL.so.2&lt;br /&gt;Then start Quakeworld from a script that tells $LD_LIBRARY_PATH to look in the current&lt;br /&gt;directory:&lt;br /&gt;#!/bin/sh&lt;br /&gt;LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" ./glqwcl $*&lt;br /&gt;You can tell which driver is being loaded by looking for output like the following in your console as&lt;br /&gt;Quakeworld starts:&lt;br /&gt;GL_VENDOR: 3Dfx Interactive Inc.&lt;br /&gt;GL_RENDERER: 3Dfx Interactive Voodoo^2(tm)&lt;br /&gt;GL_VERSION: 1.1&lt;br /&gt;GL_EXTENSIONS: 3DFX_set_global_palette WGL_EXT_swap_control GL_EXT_paletted_texture If GL_VENDOR says Brian Paul rather than 3Dfx Interactive Inc., that means Mesa is&lt;br /&gt;still being used rather than the miniport dirver.&lt;br /&gt;glqwcl.glx ++ •&lt;br /&gt;glqwcl.glx is linked against standard OpenGL libraries instead of Mesa. This allows Quakeworld&lt;br /&gt;to run on other 3D hardware that is supported by other OpenGL implementations. At this time, I dont'&lt;br /&gt;know of any OpenGL implementations that support hardware other than 3Dfx, but this renderer&lt;br /&gt;ensures that when they appear, we'll be able to play Quakeworld with them.&lt;br /&gt;Use of the GLX interface also removes GL Quake II's dependency on SVGAlib for keyboard and&lt;br /&gt;mouse input.&lt;br /&gt;This is a GLX application, and as such, must be run from X.&lt;br /&gt;You can use this client with Mesa/3Dfx if you install Mesa and Glide as explained in the previous&lt;br /&gt;section, then set the $MESA_GLX_FX environment variable to "fullscreen" before you run quake2:&lt;br /&gt;export MESA_GLX_FX=fullscreen&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Installing the RPM packages 15&lt;br /&gt;./glqwcl.glx +_windowed_mouse 1&lt;br /&gt;Why the +_windowed_mouse 1 option? Remember that this is an X application which happens&lt;br /&gt;to use your 3Dfx card. Even though the display takes up your entire screen, Quakeworld is stil&lt;br /&gt;running in a window. This means that if you're not very careful, you could move the mouse pointer&lt;br /&gt;outside the Quakeworld window, and Quakeworld will suddenly stop responding to mouse and&lt;br /&gt;keyboard input. +_windowed_mouse 1 avoids this problem by telling glqwcl.glx to grab the&lt;br /&gt;mouse and not let it move outside its window.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-9171981682190938189?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/9171981682190938189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/9171981682190938189'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/running-quakeworld.html' title='Running QuakeWorld'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8965114223001945596</id><published>2007-11-03T01:10:00.000-07:00</published><updated>2007-11-03T01:13:04.816-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Installing the RPM packages</title><content type='html'>Installation of the rpm packages should be as simple as:&lt;br /&gt;su root&lt;br /&gt;rpm −Uvh qwcl−xxxxx.i386.rpm&lt;br /&gt;qwcl, glqwcl and glqwcl.glx will be installed setuid root so that they can access the graphics devices&lt;br /&gt;on your system. The X and GL clients can be run without root privileges if you follow the instructions in&lt;br /&gt;Running X and GL games without setuid below.&lt;br /&gt;Rpm may complain that it can't find libglide2x.so. The Glide library is only necessary if you have a&lt;br /&gt;3Dfx card and want to run QuakeWorld in GL mode (glqwcl). If you don't plan to use the GL mode, you&lt;br /&gt;can override the glide dependency with the −−nodeps option:&lt;br /&gt;su root&lt;br /&gt;rpm −Uvh qwcl−xxxxx.i386.rpm −−nodeps&lt;br /&gt;Installing the tar.gz packages&lt;br /&gt;To install, just untar the file in your Quake directory. Do it as root so the proper file permissions get set:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;su root&lt;br /&gt;tar −xzf qwcl2.21−i386−unknown−linux2.0.tar.gz&lt;br /&gt;qwcl, glqwcl and glqwcl.glx will be installed setuid root so that they can access the graphics devices&lt;br /&gt;on your system. The GL and X clients can be run without root privileges if you follow the instructions in&lt;br /&gt;Running X and GL games without setuid below.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8965114223001945596?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8965114223001945596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8965114223001945596'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/installing-rpm-packages.html' title='Installing the RPM packages'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1761348242549375160</id><published>2007-11-02T06:53:00.000-07:00</published><updated>2007-11-02T06:56:20.180-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>QuakeWorld</title><content type='html'>.quakeworld.net says it better than I could:&lt;br /&gt;QuakeWorld is an Internet multi−player specific version of Quake. While the original&lt;br /&gt;version of Quake can be played over the Internet, modem users − the majority of players, had&lt;br /&gt;less than satisfactory play. Symptoms like excessive lag − actions actually happening much&lt;br /&gt;later than you did them; packet loss − the game would freeze and resume several seconds&lt;br /&gt;later; and various other difficulties plagued users. After realizing how many people played&lt;br /&gt;Quake on the internet, and how many wanted to, but couldn't due to the play being&lt;br /&gt;unsatisfactory, John Carmack of id Software decided to create a version of Quake that was&lt;br /&gt;optimized for the average modem Internet player. This Internet specific version does only 1&lt;br /&gt;thing, play deathmatch games over a TCP/IP network such as the Internet. It has no support&lt;br /&gt;for solo play, and you can't do anything with out connecting to a special server.&lt;br /&gt;You need the full, registered or retail version of Quake to play QuakeWorld, and a Linux QuakeWorld client.&lt;br /&gt;QuakeWorld clients come in the same flavors (X11, SVGAlib and Mesa) as normal Quake, but they're all&lt;br /&gt;bundled together in one package, so you only need to download one file. However, you've got four packages&lt;br /&gt;to choose from:&lt;br /&gt;a libc5 tar.gz package •&lt;br /&gt;a glibc tar.gz package •&lt;br /&gt;a libc5 rpm package •&lt;br /&gt;a glibc rpm package •&lt;br /&gt;Install just one of these packages. Each contains the same files, they're just linked against different libraries.&lt;br /&gt;Redhat 5.x users should choose the the glibc rpm package. Users of glibc based systems without rpm support&lt;br /&gt;should use the glibc tar package. The libc5 rpm is for Redhat distributions prior to 5.0 and other distributions&lt;br /&gt;that use the rpm package format. The libc5 tar.gz package is for Slackware and everyone else.&lt;br /&gt;See the Download the Necessary Files section for the location of the Linux Quakeworld files.&lt;br /&gt;The prerequisites and configuration for these binaries are the same as for Quake, so refer to the previous&lt;br /&gt;sections for help on setting up SVGAlib or glide/Mesa.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1761348242549375160?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1761348242549375160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1761348242549375160'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/quakeworld.html' title='QuakeWorld'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1083800979615097385</id><published>2007-11-01T09:02:00.000-07:00</published><updated>2007-11-01T09:07:11.050-07:00</updated><title type='text'></title><content type='html'>2.8 Linux−Specific Command Line Options&lt;br /&gt;This section covers command line options that are specific to the Linux versions of Quake. There are plenty&lt;br /&gt;of other Quake options, but they're beyond the scope of this HOWTO. Check out some of the sites listed in&lt;br /&gt;section General Quake Information for this kind of information.&lt;br /&gt;−mem num&lt;br /&gt;Specify memory in megabytes to allocate (default is 8MB, which should be fine for most needs).&lt;br /&gt;−nostdout&lt;br /&gt;Don't do any output to stdout. Use this if you don't want all the console output dumped to your&lt;br /&gt;terminal.&lt;br /&gt;−mdev device&lt;br /&gt;Mouse device, default is /dev/mouse&lt;br /&gt;−mrate speed&lt;br /&gt;Mouse baud rate, default is 1200&lt;br /&gt;−cddev device&lt;br /&gt;CD device, default is /dev/cdrom&lt;br /&gt;−mode num&lt;br /&gt;Use indicated video mode (squake only)&lt;br /&gt;−nokdb&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;2.8 Linux−Specific Command Line Options 12&lt;br /&gt;Don't initialize keyboard&lt;br /&gt;−sndbits 8 or 16&lt;br /&gt;Set sound bit sample size. Default is 16 if supported.&lt;br /&gt;−sndspeed speed&lt;br /&gt;Set sound speed. Usual values are 8000, 11025, 22051 and 44100. Default is 11025.&lt;br /&gt;−sndmono&lt;br /&gt;Set mono sound&lt;br /&gt;−sndstereo&lt;br /&gt;Set stereo sound (default if supported)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1083800979615097385?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1083800979615097385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1083800979615097385'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/11/2.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2720920656533405430</id><published>2007-10-29T06:42:00.000-07:00</published><updated>2007-10-29T06:44:28.410-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'></title><content type='html'>Mesa&lt;br /&gt;Once glide's installed, you need to install Mesa, a free OpenGL implementation by Brian Paul&lt;br /&gt;(brianp@elastic.avid.com). Luckily, you won't have to look far, because Mesa 2.6 is included with the&lt;br /&gt;QLQuake &amp; QuakeWorld binaries. All you have to do is move it to the right place:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;cp libMesaGL.so.2.6 /usr/local/lib&lt;br /&gt;ldconfig&lt;br /&gt;The RedHat distribution comes with a (IMO) broken ld.so configuration. /usr/local/lib is not part&lt;br /&gt;of ld.so's search path by default, so anything you install there won't get used. You can remedy the situation&lt;br /&gt;by adding the line /usr/local/lib to your /etc/ld.so.conf file, or including&lt;br /&gt;/usr/local/lib in your $LD_LIBRARY_PATH. Alternatively, you could install all new libraries&lt;br /&gt;someplace like /lib, but this approach seriously offends my tidy nature.&lt;br /&gt;If you want to upgrade Mesa to a more recent version (Mesa 3.0 is the most recent version as of this writing),&lt;br /&gt;you can download the latest from ftp://iris.ssec.wisc.edu/pub/Mesa If you have a RedHat 5.x or other&lt;br /&gt;glibc−based Linux distribution, see Glibc, RedHat 5.x, Debian 2 considerations in the Troubleshooting/FAQs&lt;br /&gt;section for important information about compiling libraries for Quake.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Glide ++ 11&lt;br /&gt;After you've built it according to the instructions, you will have to do two things:&lt;br /&gt;Remove your old Mesa installation. If you previously installed a libMesaGL.so.2.6 as&lt;br /&gt;described above, you must remove it or Quake may not use the new version.&lt;br /&gt;cd /usr/local/lib/&lt;br /&gt;rm −f libMesaGL.so.2*&lt;br /&gt;•&lt;br /&gt;If the new Mesa has a major version number that's greater than 2, you need to create a link to it with&lt;br /&gt;the name libMesaGL.so.2:&lt;br /&gt;cd /usr/local/lib/&lt;br /&gt;ln −s /wherever/you/installed/it/libMesaGL.so.3.0 libMesaGL.so.2&lt;br /&gt;ldconfig&lt;br /&gt;•&lt;br /&gt;Now switch to a VC (CTRL+ALT+F1) and start glquake.&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;./glquake&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2720920656533405430?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2720920656533405430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2720920656533405430'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/mesa-once-glides-installed-you-need-to.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8341877398839969632</id><published>2007-10-25T13:14:00.000-07:00</published><updated>2007-10-25T13:16:24.059-07:00</updated><title type='text'>SVGAlib</title><content type='html'>glquake uses SVGAlib to get input from the mouse and keyboard, so you'll need to configure it as outlined in&lt;br /&gt;section SVGAlib Quake.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;2.7 GLQuake 10&lt;br /&gt;Glide ++&lt;br /&gt;Glide is a library that provides an API for programming 3Dfx based cards. If you want the Mesa graphics&lt;br /&gt;library to use your 3Dfx card, you've gotta have it.&lt;br /&gt;Do NOT use the Linux Glide library distributed at 3Dfx's web site. It's more than a year out of date. You're&lt;br /&gt;bound to have problems if you try to use it. The latest version of glide can always be found at&lt;br /&gt;http://glide.xxedgexx.com/3DfxRPMS.html. Select the package(s) appropriate for your system, and install&lt;br /&gt;according to the instructions on the web page.&lt;br /&gt;Note that unless you download the 3Dfx device driver package in addition to the Glide library, you will only&lt;br /&gt;be able to run Glide applications (like GLQuake) as root. Install the /dev/3dfx module and you can play&lt;br /&gt;GLQuake as a regular user. PentiumPro/Pentium II users have an additional incentive for downloading this&lt;br /&gt;driver: it can dramatically increase your framerate. The driver enables support for MTRRs, a&lt;br /&gt;memory−caching feature of these CPUs. See http://glide.xxedgexx.com/MTRR.html for a better explanation&lt;br /&gt;of this feature.&lt;br /&gt;Once you have glide installed, try out the test program that comes with it. Remember this program: it's a good&lt;br /&gt;way to reset your display if you ever have a glide application (like GLQuake) crash and leave your screen&lt;br /&gt;switched off. NOTE: run this test from a VC, not X! It's possible for the test app to lose mouse and&lt;br /&gt;keyboard focus in X, and then you'll have no way of shutting it down.&lt;br /&gt;/usr/local/glide/bin/test3Dfx&lt;br /&gt;Your screen should turn blue and prompt you to hit any key. After you press a key you should be returned to&lt;br /&gt;the prompt. 3dfx.glide.linux on 3dfx's news server (news.3dfx.com) is a great source of information for Linux&lt;br /&gt;glide−specific problems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8341877398839969632?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8341877398839969632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8341877398839969632'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/svgalib.html' title='SVGAlib'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2473108999276372954</id><published>2007-10-24T09:48:00.001-07:00</published><updated>2007-10-24T09:48:56.849-07:00</updated><title type='text'></title><content type='html'>2.7 GLQuake&lt;br /&gt;Hardware−accelerated OpenGL Quake is Quake the way God intended it to be. There is no substitute, and&lt;br /&gt;once you've experienced it there's no going back.&lt;br /&gt;To run glquake, you need a 3D card with the Voodoo, Voodoo2 or Voodoo Rush graphics chipset on it.&lt;br /&gt;There are specific issues to be dealt with if you have a Voodoo Rush card, and I won't go into them now&lt;br /&gt;because frankly, I wouldn't know what I was talking about. A future version of this HOWTO will cover Rush&lt;br /&gt;issues (If somebody wants to write about Voodoo Rush issues, I'll gladly include it here).&lt;br /&gt;The SVGAlib, Glide, and Mesa libraries must all be installed and configured properly on your system for&lt;br /&gt;glquake to work. The following sections will very briefly cover what you need to do to get them going.&lt;br /&gt;Bernd Kreimeier's ( bk@gamers.org) Linux 3Dfx HOWTO (&lt;br /&gt;http://www.gamers.org/dEngine/xf3D/howto/3Dfx−HOWTO.html) is good source for further information.&lt;br /&gt;The 3dfx.glide.linux newsgroup on the 3dfx news server (news.3dfx.com) is another good source of&lt;br /&gt;information about the intersection of Linux, glide, Mesa and Quake.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2473108999276372954?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2473108999276372954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2473108999276372954'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/2.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4256627419845602451</id><published>2007-10-23T08:31:00.000-07:00</published><updated>2007-10-23T08:32:40.953-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>SVGAlib Quake</title><content type='html'>Both squake and glquake require SVGAlib to run (glquake uses SVGAlib to process keyboard and mouse&lt;br /&gt;input, in case you're wondering). SVGAlib comes with most modern Linux distributions, and must be&lt;br /&gt;properly configured before squake or glquake will run correctly.&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;2.4 Setting Permissions 9&lt;br /&gt;libvga.config is SVGAlib's configuration file. On most systems you'll find it in either /etc or&lt;br /&gt;/etc/vga. Make sure the mouse, monitor, and video card settings in this file are correct for your system.&lt;br /&gt;See the SVGAlib documentation for more details.&lt;br /&gt;If you don't already have SVGAlib on your system, download it from the location mentioned in the files&lt;br /&gt;section above.&lt;br /&gt;If you have a RedHat 5.x or other glibc−based Linux distribution, see Glibc, RedHat 5.x, Debian 2&lt;br /&gt;considerations in the Troubleshooting/FAQs section for important information about compiling libraries for&lt;br /&gt;use with Quake. A precompiled libc5 SVGAlib binary is available at&lt;br /&gt;http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.libc5.bin.tar.gz for those who don't want to deal&lt;br /&gt;with the hassle of compiling for libc5.&lt;br /&gt;You should run squake from a virtual console. It won't run from X unless you're root when you start it. And&lt;br /&gt;running a game as the root user is something that should be avoided. So if you're in X, do a CTRL+ALT+F1,&lt;br /&gt;login and then:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;./squake&lt;br /&gt;Running SVGA and GL games from X in the Tips &amp; Tricks section below explains how to launch SVGA and&lt;br /&gt;GL Quake from X without manually switching to a virtual console.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4256627419845602451?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4256627419845602451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4256627419845602451'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/svgalib-quake.html' title='SVGAlib Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8251542723208960746</id><published>2007-10-21T03:40:00.000-07:00</published><updated>2007-10-21T03:43:47.479-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>2.5 X11 Quake</title><content type='html'>If you installed the X11 client, now's a good time to try it out. You may need to do further configuration for&lt;br /&gt;glquake and squake, but at this point quake.x11 should be ready to go.&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;./quake.x11&lt;br /&gt;If all is well, a small Quake window should appear with the first demo running in it. You should hear sound&lt;br /&gt;effects and possibly music, if your CD is in the drive. If any of this fails to occur, please see the&lt;br /&gt;Troubleshooting section for help.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8251542723208960746?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8251542723208960746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8251542723208960746'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/25-x11-quake.html' title='2.5 X11 Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3853824785724759862</id><published>2007-10-19T03:46:00.000-07:00</published><updated>2007-10-19T03:47:53.523-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Setting Permissions</title><content type='html'>Quake and QuakeWorld servers can be run by any user. The Quake clients, however, need access to your&lt;br /&gt;sound and graphics cards, which requires privileges that normal users don't have. One (bad) way to deal with&lt;br /&gt;this is to always run Quake as root. Responsible system administrators will cringe at this filthy suggestion.&lt;br /&gt;Making the Quake binaries setuid root is a more acceptable solution. Quake can then be run by regular users&lt;br /&gt;and still have the privileges it needs to access the sound and graphics devices. Setuid presents a security risk,&lt;br /&gt;though. A clever user could exploit a bug or security hole in Quake to gain root access to your system. Of&lt;br /&gt;course, if you don't run a multi−user system, this is may not be a big concern.&lt;br /&gt;squake is the only Quake client that must be run with root permissions. With a little work, you can run the&lt;br /&gt;X and GL clients without setuid. Running X and GL games without setuid in the Tips and Tricks section tells&lt;br /&gt;how to make this work.&lt;br /&gt;If you plan to run squake, make it setuid root with the following commands:&lt;br /&gt;chown root squake&lt;br /&gt;chmod 4755 squake&lt;br /&gt;If you've decided it's ok to run quake.x11 and glquake setuid root on your system, you can repeat the&lt;br /&gt;above commands for these binaries as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3853824785724759862?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3853824785724759862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3853824785724759862'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/setting-permissions.html' title='Setting Permissions'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3478924902781906939</id><published>2007-10-17T00:32:00.000-07:00</published><updated>2007-10-17T00:34:31.476-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>2.3 Adding the Linux Binaries</title><content type='html'>Decide which of the three flavors of Quake you'd like to install:&lt;br /&gt;X11 Quake allows you to run Quake in a window on your X desktop. It's the least exciting client, but&lt;br /&gt;it's a great, safe way to test your installation.&lt;br /&gt;•&lt;br /&gt;Squake is the SVGAlib Quake client. It runs full screen on your console. •&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Shareware Version Install 8&lt;br /&gt;GLQuake is the OpenGL Quake client, the One True Way to play Quake if you have a 3Dfx&lt;br /&gt;accellerator card.&lt;br /&gt;•&lt;br /&gt;Download the packages you want (see section Download the Necessary Files) and extract them to your&lt;br /&gt;Quake directory like so:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;tar −xzf XXXX−i386−unknown−linux2.0.tar.gz&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3478924902781906939?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3478924902781906939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3478924902781906939'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/23-adding-linux-binaries.html' title='2.3 Adding the Linux Binaries'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3167664527684487013</id><published>2007-10-15T23:20:00.000-07:00</published><updated>2007-10-15T23:21:31.325-07:00</updated><title type='text'></title><content type='html'>Shareware Version Install&lt;br /&gt;The single−episode shareware version of Quake is freely available for download from id's ftp site. It has all&lt;br /&gt;the features of the full version, with a couple of major limitations: You can't play QuakeWorld with it, and&lt;br /&gt;you can't play custom or modified levels.&lt;br /&gt;Installing the shareware version of Quake isn't really much different than installing from the CD.&lt;br /&gt;See section Download the Necessary Files for the location of the shareware distribution. Download it and&lt;br /&gt;extract it to your Quake directory:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;unzip −L /wherever/you/put/it/quake106.zip&lt;br /&gt;Now you've got (among others) a file called resource.1 that's really an lha archive (lha is a file&lt;br /&gt;compression and archiving format like zip or tar). We'll use the lha(1) command to extract it. If lha is not&lt;br /&gt;already installed on your system, you can get it from&lt;br /&gt;ftp://sunsite.unc.edu/pub/Linux/utils/compress/lha−1.00.tar.Z.&lt;br /&gt;lha e resource.1&lt;br /&gt;When lha is done, your Quake directory will contain a bunch of new files. A directory called id1/ will also&lt;br /&gt;be created. The files in this directory are the only ones that are important for Linux Quake, so you can safely&lt;br /&gt;remove everything else. If you're totally new to Quake, or even if you're not, you may want to hang on to the&lt;br /&gt;*.txt files. On my system, I throw all the readmes that accumulate into a doc/ subdirectory. So:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;mkdir doc&lt;br /&gt;mv *.txt doc&lt;br /&gt;rm −f *&lt;br /&gt;Now you're ready to install the Linux binaries.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3167664527684487013?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3167664527684487013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3167664527684487013'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/shareware-version-install-singleepisode.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-5200101906795160212</id><published>2007-10-15T00:31:00.000-07:00</published><updated>2007-10-15T00:32:39.360-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>DOS/Windows to Linux Install</title><content type='html'>If you have Quake installed under Windows or DOS on a different machine, you can transfer the files in&lt;br /&gt;quake\id1\ to your Linux system via FTP or some other mechanism. Keep in mind that the filenames on&lt;br /&gt;your Linux system must be in lower case for Quake to find them, so you may have to rename them after the&lt;br /&gt;transfer. Also note that it may be necessary to delete your DOS/Win installation after you do this to remain in&lt;br /&gt;compliance with the terms of id's software license. It's not my fault if you do something illegal.&lt;br /&gt;If your DOS/Win and Linux systems are on the same machine, you have two options: copy the files from&lt;br /&gt;your DOS/Windows partition to your Linux partition, or link to the necessary files from Linux. Both options&lt;br /&gt;will work equally well. You just save around 50 megabytes of disk space when you link instead of copy.&lt;br /&gt;Whatever you choose to do, start by cd'ing to your Quake directory and creating a new directory below it&lt;br /&gt;called id1:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;mkdir id1&lt;br /&gt;If you want to copy the files from your DOS/Windows partition, do something like this:&lt;br /&gt;cp /win95/games/quake/id1/*.pak id1&lt;br /&gt;•&lt;br /&gt;To create links to your DOS/Windows Quake files instead, do this: •&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;DOS/Windows to Linux Install 7&lt;br /&gt;cd id1&lt;br /&gt;ln −s /win95/games/quake/id1/*.pak .&lt;br /&gt;Replace /win95/games/quake with the correct path to your DOS/Windows partition and Quake&lt;br /&gt;installation directory.&lt;br /&gt;The Quake data files are now installed. Move ahead to " Installing the Linux Binaries".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-5200101906795160212?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5200101906795160212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5200101906795160212'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/doswindows-to-linux-install.html' title='DOS/Windows to Linux Install'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8555776300468252221</id><published>2007-10-11T23:34:00.000-07:00</published><updated>2007-10-11T23:35:55.297-07:00</updated><title type='text'>Create the Installation Directory ++</title><content type='html'>The first thing you'll need to do is decide where you want to install Quake. The "standard" location is&lt;br /&gt;/usr/local/games/quake. This is where the .rpm packages put Quake. If you choose to install&lt;br /&gt;somewhere else, please substitute the appropriate path wherever /usr/local/games/quake is&lt;br /&gt;mentioned.&lt;br /&gt;Note to Redhat users: If you plan on installing QuakeWorld from the rpm packages, you should probably&lt;br /&gt;install Quake in /usr/local/games/quake, since the rpms install to this directory by default.&lt;br /&gt;So go ahead and create the directory you'll install Quake in, and cd to it. The rest of these instructions will&lt;br /&gt;assume that this is your current directory.&lt;br /&gt;mkdir /usr/local/games/quake&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;Installing From a Quake CD&lt;br /&gt;If you're installing from a Quake CD−ROM, read on. Otherwise you have permission to skip this section.&lt;br /&gt;There are at least two versions of the Quake CD in circulation. I've got one from the early days that has&lt;br /&gt;Quake version 1.01 on it. Iv'e seen other CDs that contain version 1.06. You have 1.01 if you see files on&lt;br /&gt;your CD called quake101.1 and quake101.2. If instead you see a file called resource.1, you have a&lt;br /&gt;newer CD. Mount your Quake CD now and determine which version you've got. In the example below,&lt;br /&gt;replace /dev/cdrom and /mnt/cdrom with the device file and mount point appropriate for your sysem:&lt;br /&gt;mount −t iso9660 /dev/cdrom /mnt/cdrom&lt;br /&gt;ls /mnt/cdrom&lt;br /&gt;If you have a resource.1 file on your CD, you can skip ahead to the next bullet. For a version&lt;br /&gt;1.01 CD, you'll need to download the Quake shareware package to update the .pak files after the&lt;br /&gt;installation. The last bullet in this section explains this.&lt;br /&gt;Concatenate the two resource files from your CD to a single file on your hard disk:&lt;br /&gt;cat /mnt/cdrom/quake101.1 /mnt/cdrom/quake101.2 &gt; resource.1&lt;br /&gt;•&lt;br /&gt;•&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;Create the Installation Directory ++ 6&lt;br /&gt;Now continue on to the next paragraph, but when I refer to /mnt/cdrom/resource.1,&lt;br /&gt;you should use /usr/local/games/quake/resource.1 instead.&lt;br /&gt;•&lt;br /&gt;Now it's time to extract the Quake files. The resource.1 file on your CD is really an lha archive&lt;br /&gt;(lha is a file compression and archiving format like zip or tar). We'll use the lha(1) command to&lt;br /&gt;extract it. If lha is not already installed on your system, you can get it from&lt;br /&gt;ftp://sunsite.unc.edu/pub/Linux/utils/compress/lha−1.00.tar.Z.&lt;br /&gt;lha e /mnt/cdrom/resource.1&lt;br /&gt;When lha is done, your Quake directory will contain a bunch of new files. A directory called&lt;br /&gt;id1/ will also be created. The files in this directory are the only ones that are important for Linux&lt;br /&gt;Quake, so you can safely remove everything else. If you're totally new to Quake, or even if you're&lt;br /&gt;not, you may want to hang on to the *.txt files. On my system, I throw all the readmes that&lt;br /&gt;accumulate into a doc/ directory. So:&lt;br /&gt;cd /usr/local/games/quake&lt;br /&gt;mkdir doc&lt;br /&gt;mv *.txt doc&lt;br /&gt;rm −f *&lt;br /&gt;•&lt;br /&gt;If you installed from a version 1.01 CD, now you need to overwrite your id1/pak0.pak file with&lt;br /&gt;the one from the Quake shareware version. Install the shareware version as described in Shareware&lt;br /&gt;Version Install, only install it in some temporary directory so you don't overwrite your real Quake&lt;br /&gt;files. When you've extracted all the shareware files, copy the id1/pak0.pak file from the&lt;br /&gt;temporary shareware directory to your /usr/local/games/quake/id1 directory. After that,&lt;br /&gt;you can erase the temporary shareware files.&lt;br /&gt;•&lt;br /&gt;That's it for installing from the CD. You can jump ahead to section " Installing the Linux Binaries" now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8555776300468252221?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8555776300468252221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8555776300468252221'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/create-installation-directory.html' title='Create the Installation Directory ++'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1014114834098196640</id><published>2007-10-10T00:34:00.000-07:00</published><updated>2007-10-10T00:36:41.472-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake in linux'/><title type='text'>Installing Quake</title><content type='html'>Download the Necessary Files&lt;br /&gt;All the necessary files for Linux Quake are available at id Software's ftp site, ftp.idsoftware.com. This site&lt;br /&gt;can be quite busy at times,so you may want to use one of these mirror sites instead:&lt;br /&gt;ftp.cdrom.com/pub/idgames/idstuff (California, USA) •&lt;br /&gt;ftp.gamesnet.net/idsoftware (California, USA) •&lt;br /&gt;ftp.linuxquake.com/lqstuff (Ohio, USA) •&lt;br /&gt;ftp.stomped.com/pub/mirror/idstuff (Minnesota, USA) •&lt;br /&gt;mirrors.telepac.pt/pub/idgames (Lisbon, Portugal) •&lt;br /&gt;download.netvision.net.il/pub/mirrors/idsoftware (Haifa, Israel) •&lt;br /&gt;The Quake files mentioned in in this section are:&lt;br /&gt;Shareware Quake for Windows distribution ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip •&lt;br /&gt;X11 Quake binary&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/unsup/unix/quake.x11−1.0−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;SVGAlib Quake binary&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/unsup/squake−1.1−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;OpenGL/Mesa Quake binary&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/unsup/unix/glquake−0.97−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;Linux QuakeWorld clients (X11, SVGAlib and GL clients are all included in each package)&lt;br /&gt;libc5 tar.gz package&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;glibc tar.gz package&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−glibc−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;libc5 rpm package ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−1.i386.rpm •&lt;br /&gt;glibc rpm package&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−glibc−1.i386.rpm&lt;br /&gt;•&lt;br /&gt;•&lt;br /&gt;Linux QuakeWorld server&lt;br /&gt;libc5 tar.gz package&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;•&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;2.2 Installing Quake 5&lt;br /&gt;glibc tar.gz package&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−glibc−i386−unknown−linux2.0.tar.gz&lt;br /&gt;•&lt;br /&gt;libc5 rpm package ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−1.i386.rpm •&lt;br /&gt;glibc rpm package&lt;br /&gt;ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−glibc−1.i386.rpm&lt;br /&gt;•&lt;br /&gt;Capture the Flag client package&lt;br /&gt;ftp://ftp.cdrom.com/pub/quake/planetquake/threewave/ctf/client/3wctfc.zip&lt;br /&gt;•&lt;br /&gt;Other software mentioned:&lt;br /&gt;lha archive utility ftp://sunsite.unc.edu/pub/Linux/utils/compress/lha−1.00.tar.Z. •&lt;br /&gt;SVGAlib graphics library http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.tar.gz •&lt;br /&gt;SVGAlib libc5 binary http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.libc5.bin.tar.gz •&lt;br /&gt;Glide runtime libraries http://glide.xxedgexx.com/3DfxRPMS.html •&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1014114834098196640?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1014114834098196640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1014114834098196640'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/installing-quake.html' title='Installing Quake'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8519440951301414655</id><published>2007-10-08T23:09:00.000-07:00</published><updated>2007-10-08T23:11:12.677-07:00</updated><title type='text'>Quake/Quakeworld</title><content type='html'>To install Quake on your Linux system, you'll need some flavor of the official Quake distribution from id.&lt;br /&gt;This will be either the retail DOS/Windows CD−ROM that you bought at your favorite software store, or the&lt;br /&gt;shareware version you downloaded from the net (see below for details on acquiring the shareware version).&lt;br /&gt;Alternatively, if you've already got Quake installed on a DOS/Windows machine, you can use the relevant&lt;br /&gt;files from that installation.&lt;br /&gt;2.1 Minimum Requirements&lt;br /&gt;You will need, as a bare minimum, the following:&lt;br /&gt;A Pentium 90 or better (133 recommended) computer •&lt;br /&gt;Linux Quake HOWTO&lt;br /&gt;1.4 Other Sources of Information 4&lt;br /&gt;16 MB RAM (24 recommended) •&lt;br /&gt;The Quake CD−ROM or the shareware version (quake106.zip) •&lt;br /&gt;Linux kernel version 2.0.24 or later •&lt;br /&gt;libc 5.2.18 or later •&lt;br /&gt;One of the following:&lt;br /&gt;X11R5 or later (for xquake) •&lt;br /&gt;SVGAlib 1.2.0 or later (for squake and glquake) •&lt;br /&gt;•&lt;br /&gt;30−80 megabytes free disk space (depends on how you install) •&lt;br /&gt;Access to the root account of the machine you're installing on •&lt;br /&gt;Optional:&lt;br /&gt;A supported soundcard •&lt;br /&gt;A 3Dfx VooDoo Graphics or VooDoo2 3D graphics accelerator card. •&lt;br /&gt;Mesa 2.6 or later (for glquake) •&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8519440951301414655?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8519440951301414655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8519440951301414655'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/quakequakeworld.html' title='Quake/Quakeworld'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4898576617110948746</id><published>2007-10-07T00:53:00.000-07:00</published><updated>2007-10-07T01:04:36.460-07:00</updated><title type='text'></title><content type='html'>This document assumes you have Linux for the Intel platform up and running, and in some cases the X&lt;br /&gt;Window System as well. X is not required to run these games, but it's a nice way to test a basic installation. If&lt;br /&gt;you are not running X, you may safely skip over any references to it.&lt;br /&gt;Sections of this document that were updated in the last revision have a ** after the section heading. Sections&lt;br /&gt;updated in the revision prior to the last are marked with a ++.&lt;br /&gt;1.1 Feedback,Comments, Corrections&lt;br /&gt;This document certainly does not contain everything there is to know about Linux Quake. With your help,&lt;br /&gt;though, we can bring it closer to that ideal. We want this HOWTO to be as complete and accurate as possible,&lt;br /&gt;so if you notice mistakes or omissions, please bring them to our attention.&lt;br /&gt;Questions, comments, or corrections should be sent to Bob Zimbinski  or Mike Hallock . Constructive criticism is welcome. Flames are not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4898576617110948746?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4898576617110948746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4898576617110948746'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/this-document-assumes-you-have-linux.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7612646916884838047</id><published>2007-10-03T00:28:00.000-07:00</published><updated>2007-10-03T00:30:08.902-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 4'/><title type='text'></title><content type='html'>QUAKE 4 CZ - DABING&lt;br /&gt;Vypalovani image provedeno v Alcohol.120.v1.9.6.4719.CZ - multi (mdf - mds)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Emulovat image a  instalovat v Alcohol.120.v1.9.6.4719.&lt;br /&gt; ponechat ve virtualni mechanice a spustit...&lt;br /&gt;hrajte a podekujte mi....&lt;br /&gt;                                           &lt;br /&gt;&lt;br /&gt;cd-key  : PJDK - THCC - JH9N - DHWD - DXND&lt;br /&gt;&lt;br /&gt;pripadne pokud by vam neslo tak tady jsou www na funkcni pathe...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                  http://www.gameburnworld.com/gp/gamefixes/quake4.shtml&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                  http://m0001.gamecopyworld.com/games/pc_quake_4.shtml&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7612646916884838047?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7612646916884838047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7612646916884838047'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/quake-4-cz-dabing-vypalovani-image.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7292428691845127232</id><published>2007-10-02T00:50:00.000-07:00</published><updated>2007-10-02T00:51:47.613-07:00</updated><title type='text'></title><content type='html'>see fail eil2he deamon toolsiga lahti.. lasin yhe proge plaadile millega saab avada..&lt;br /&gt; poweriso.. see toimib praktiliselt samamoodi nagu deamon tools..&lt;br /&gt;niih.. kui se sul arvutis.. saad m2ngu installida sellega..see m2ng algus kysib peaaegu kohe cd key-d 9TFP-TXCG-XFMM-XXR9-9DGT..&lt;br /&gt;a ta loeb alguses nagu valeks seda.. a installib siiski m2ngu 2ra.. peale selle lased selle cracki peale..&lt;br /&gt;seej2rel pead sellisesse kohta minema oma arvutis C:\WINDOWS\system32\drivers\etc.. seal on yks fail mille nimi on hosts..&lt;br /&gt;sinna vajutad parema hiireklaffiga peale.. ja valid oupen with ve miskit sellist..avad siis selle notepad-iga..&lt;br /&gt;seej2rel copid sinna alla sellisee teksti 127.0.0.1 q4master.idsoftware.com #block q4server .. seej2rel saved 2ra..m2ngu l2hed.. kysib ta sama koodi&lt;br /&gt;9TFP-TXCG-XFMM-XXR9-9DGT &lt;br /&gt;kui seej2rel ikka t88le eil2he.. siis pane windowsi tulemyyr kinni.. ma igatahes sain nii ta t88le..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7292428691845127232?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7292428691845127232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7292428691845127232'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/10/see-fail-eil2he-deamon-toolsiga-lahti.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-160756304849870329</id><published>2007-09-30T03:47:00.000-07:00</published><updated>2007-09-30T03:57:32.721-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 4'/><title type='text'>crack</title><content type='html'>1) Ze slozky /ftp/os/windows/Programy/Alcohol 120% 1.9.5.3105/ stahneme, nainstalujeme a crackneme program Alcohol 120% (umožňuje vytvoření virtuální mechaniky cd/dvd která se tváří jako skutečná a dokáže emulovat některé typy ochran)&lt;br /&gt;&lt;br /&gt;2) Spustíme program alcohol, jen co se nám vytvoří virtuální mechanika tak ho ukončíme. Otevřeme Tento Počítač a klikneme na jednu z mechanik (virtuální poznáte tak, že je u ní v menu možnost "Připojit image") Klikneme na připojit image a vybereme soubor "ccd-q4"&lt;br /&gt;&lt;br /&gt;3) spustí se instalátor, až to po vás bude chtít sériové číslo zadejte nějaké z následujících:&lt;br /&gt;&lt;br /&gt;RRDM-XTDW-XKTN-7CNG-DGTD&lt;br /&gt;RN9G-7NKC-H9KN-77CN-DMCD&lt;br /&gt;DRRF-999N-FWPC-7H7X-9D7G&lt;br /&gt;RKJJ-999M-DWG7-7FMH-DDXP&lt;br /&gt;RCCD-KKWT-M7CP-79FW-DJRJ&lt;br /&gt;&lt;br /&gt;3) Po dokončení instalace zkopírujte soubor "Quake4.exe" ze složky /ftp/os/windows/Hry/Novinky/Quake 4/Crack/ do složky se hrou (musí vám vyskočit tabulka jestli chcete přepsat soubor, pokud se tak nestane tak jste ten soubor nahráli jinam, než jste měli.&lt;br /&gt;&lt;br /&gt;4) Teď už nezbývá nic jineho než hrát :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;otázky a rady:&lt;br /&gt;Mail:   phate.cz@centrum.cz&lt;br /&gt;ICQ:    215646357&lt;br /&gt;Jabber: phate@jabber.pznet.rudna.net&lt;br /&gt;&lt;br /&gt;Phate&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-160756304849870329?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/160756304849870329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/160756304849870329'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/crack.html' title='crack'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3929867720318488963</id><published>2007-09-28T01:59:00.000-07:00</published><updated>2007-09-28T02:02:31.911-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'></title><content type='html'>• /bot_minplayers 4 (počet závisí na vás) - tento příkaz je využitelný ze jména v situacích, kdy se snažíte mít server pořád plný. Je-li v něm málo skutečných hráčů, nahrazují je bolí, a pokud se nějaký hráč připojí, automaticky nahradí některého z bolů. &lt;br /&gt;• /addbot manuelní vložení bota do hry. &lt;br /&gt;• /kick vyhození určitého hráče ze hry. &lt;br /&gt;• /g_gravity (standardní je 800) - změna či zobrazení gravitace v aréně (čím nižší číslo, tím nižší gravitace). &lt;br /&gt;• /g_speed (standardní je 320) - nastaví nebo zobrazí rychlost určitého hráče. Zejména nastavení na 1000 ústí v docela zajímavé výsledky. &lt;br /&gt;• /iamfool tento příkaz je nutné zapsat během jedné vteřiny, jinak nebude fungovat. Pokud se vám to podaří, dočkáte se přechodu do super tajné úrovně a také se utkáte se skrytým bossem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3929867720318488963?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3929867720318488963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3929867720318488963'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/botminplayers-4-poet-zvis-na-vs-tento.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2475480337128870224</id><published>2007-09-25T22:24:00.000-07:00</published><updated>2007-09-25T22:27:20.671-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'></title><content type='html'>• /cg_drawGun 0 či 1 skryje vaší zbraň. &lt;br /&gt;• /cg_drawTimer 1 či 0 zobrazí čas hry v pravém horním rohu obrazovky. &lt;br /&gt;• /cg_simpleItems 0 či 1 přemění všechny objekty ve hře ve 2D sprity (dobré hlavně na pomalejších počítačích). &lt;br /&gt;• /cg_drawTeamOverlay 0 či 1 stav vašich spolubojovníků při týmové hře. &lt;br /&gt;• /cg_thirdPerson 0 či 1 přepne hru do pohledu třetí postavy. &lt;br /&gt;• /cg_thirdPersonAngle 0 až 360 - úhel pohledu při hře třetí postavy. &lt;br /&gt;• /serverInfo vypíše list informací o nastavení aktuálního herního serveru. &lt;br /&gt;• /map_restart opětovné nahrání aktuální mapy. Je to potřeba udělat pro správnou funkčnost některých příkazů.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2475480337128870224?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2475480337128870224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2475480337128870224'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/cgdrawgun-0-i-1-skryje-va-zbra.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8862268167995060318</id><published>2007-09-24T00:37:00.000-07:00</published><updated>2007-09-24T00:39:39.135-07:00</updated><title type='text'>K0NZ0LE</title><content type='html'>Konzole se vyvolává klávesou "~"&lt;br /&gt;• /cmdlist vyvolá kompletní seznam příkazů. &lt;br /&gt;• /cvarlist vyvolá seznam konzolových proměnných. &lt;br /&gt;• /condump filename.txt uloží obsah konzole do adresáře "Quake3/baseq3". &lt;br /&gt;• /reconned vás připojí zpět do posledně rozehraného serveru. &lt;br /&gt;• /sensitivity jemnější nastavení citlivosti myši. &lt;br /&gt;• /bindlist výpis nastavených kláves. &lt;br /&gt;• /say_team posílání privátních zpráv lidem z vašeho týmu. &lt;br /&gt;• /kill sebevražda pro masochisty. &lt;br /&gt;• /callvote [navrhovaná volba] - pomocí tohoto příkazu můžete při síťové hře volit třeba různé pozměňovací návrhy (jiná mapa, nastavení atd.). &lt;br /&gt;• /quit rychlé vyskočení ze hry. &lt;br /&gt;• /timedemo 1 klasické měření rychlosti grafické karty. Po napsání tohoto příkazu ještě musíte spustit jedno z uložených dem a výsledek se vám zobrazí v konzoli. &lt;br /&gt;• /cg_drawFPS 1 či 0 bude se vám zobrazovat počet snímků za vteřinu v průběhu hry (v pravém horním rohu).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8862268167995060318?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8862268167995060318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8862268167995060318'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/k0nz0le.html' title='K0NZ0LE'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8771982758522626759</id><published>2007-09-22T12:47:00.000-07:00</published><updated>2007-09-22T12:49:29.285-07:00</updated><title type='text'>BFG-10K</title><content type='html'>Rychlost střelby: 5 nábojů/sek.&lt;br /&gt;Zranění: Max. 100 bodů na zásah&lt;br /&gt;Použitelná vzdálenost: Krátká/Střední&lt;br /&gt;Dosah zbraně: Neomezený&lt;br /&gt;Vlnové zranění: Mezi 1-99 body&lt;br /&gt;Munice: Elektrické články&lt;br /&gt;Známé BFGéčko doznalo od dob Quaka z zásadních změn, a proto vězte, že nyní budete potřebovat alespoň trochu dobrou mušku. Jedná se bez diskuse o nejničivější zbraň z vražedného arzenálu Quaka 3, ale mějte na paměti, že není v každé z misí k dispozici a je většinou dovedně skryta.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8771982758522626759?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8771982758522626759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8771982758522626759'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/bfg-10k.html' title='BFG-10K'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3630412764832762331</id><published>2007-09-20T23:38:00.000-07:00</published><updated>2007-09-20T23:41:53.278-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'>Rail Gun</title><content type='html'>Rychlost střelby: 0,8 nábojů/sek.&lt;br /&gt;Zranění: Max. 100 bodů na zásah&lt;br /&gt;Použitelná vzdálenost: Krátká/Střední&lt;br /&gt;Dosah zbraně: Velký&lt;br /&gt;Vlnové zranění: Žádné&lt;br /&gt;Munice: Railové střely (maximálně 200, standardně 10)&lt;br /&gt;Kdo umí, ten používá Rail Gun. Jedná se o jednu z nejničivějších zbraní ve Quakovi a se špetkou zkušeností s ní naučíte slušnému chování i tvrdšího hráče. Hlavní věcí je trénování a trénování. Pouze s narůstajícími zkušenostmi se stanete mistrem této smrtící zbraně, jinak to vážně nepůjde.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3630412764832762331?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3630412764832762331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3630412764832762331'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/rail-gun.html' title='Rail Gun'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7112150471693808259</id><published>2007-09-11T23:36:00.000-07:00</published><updated>2007-09-11T23:41:00.737-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'>Rocket Launcher</title><content type='html'>(Raketomet)&lt;br /&gt;Rychlost střelby: Raketa za 1,3 sek.&lt;br /&gt;Zranění: Až 100 bodů na přímý zásah&lt;br /&gt;Použitelná vzdálenost: Krátká/Velká&lt;br /&gt;Dosah zbraně: Neomezený&lt;br /&gt;Vlnové zranění: Mezi 1-99 body&lt;br /&gt;Munice: Rakety (maximálně 200, standardně 10)&lt;br /&gt;Raketomet se v rukách zkušenějšího hráče stává hotovým poslem smrti. Rakety jsou rychlejší nežli u předchozího dílu a využitelnost je tím pádem ještě o pár fousů vyšší. Navíc je možné s jeho pomocí provádět oblíbené raketové skoky, za jejichž asistence se dostanete i do míst standardně nepostupných, a hlavně tím ušetříte spoustu času, přestože to občas trošku štípne (zejména v začátcích). Taky nezapomínejte na sílu exploze, která se projeví, i když se netrefíte pumo. Z toho důvodu je zpravidla výhodnější pálit vedle, třeba do stěn nežli pumo na cíl.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7112150471693808259?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7112150471693808259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7112150471693808259'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/rocket-launcher.html' title='Rocket Launcher'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1878506275415596933</id><published>2007-09-11T01:37:00.000-07:00</published><updated>2007-09-11T01:39:02.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'>Grenade Launcher</title><content type='html'>(Granátomet)&lt;br /&gt;Rychlost střelby: Granát za 1,3 sek.&lt;br /&gt;Zranění: Až 120 bodů na přímý zásah&lt;br /&gt;Použitelná vzdálenost: Krátká/Střední&lt;br /&gt;Dosah zbraně: Krátký&lt;br /&gt;Vlnové zranění: Mezi 1-119 body&lt;br /&gt;Munice: Granáty&lt;br /&gt;Granátomet je rovněž mezi hráči podceňovaná zbraň, ale věřte, že není nic horšího než zjištění, že máte pod nohama naházených deset granátů (přičemž nevíte, odkud přiletěly) a ty se chystají během několika málo okamžiků proměnit váš život v historii. Při jejich používání je důležité hlavně správné časování a samozřejmě i přesná muška s prediktivním odhadem. Navíc je možné provozovat trošku komplikovanější granátové skoky.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1878506275415596933?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1878506275415596933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1878506275415596933'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/grenade-launcher.html' title='Grenade Launcher'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2025341497563839373</id><published>2007-09-09T23:04:00.000-07:00</published><updated>2007-09-09T23:05:48.064-07:00</updated><title type='text'>Plasma Gun</title><content type='html'>(Plasmová zbraň)&lt;br /&gt;Rychlost střelby: 20 článků/sek.&lt;br /&gt;Zranění: 20 bodů na jeden zásah (plasmovou koulí)&lt;br /&gt;Použitelná vzdálenost: Krátká/Střední&lt;br /&gt;Dosah zbraně: Neomezený&lt;br /&gt;Vlnové zranění: Přibližně 1-19 bodů&lt;br /&gt;Munice: Plasmové baterie&lt;br /&gt;Plasmová puška přijde vhod hlavně v přeplněných místnostech a úzkých koridorech, ve kterých se nedá uhýbat. Pálí velice rychle, a pokud se ji naučíte dobře ovládat, střílí i přesně, ale dejte si pozor na zraňující exploze, které mohou pocuchat kapotu i vám, když jste v blízkostí dopadu.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2025341497563839373?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2025341497563839373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2025341497563839373'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/plasma-gun.html' title='Plasma Gun'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7423677820994194618</id><published>2007-09-09T01:13:00.000-07:00</published><updated>2007-09-09T01:14:23.736-07:00</updated><title type='text'>Lightning Gun</title><content type='html'>(Bleskomet)&lt;br /&gt;Rychlost střelby: 10 článků/sek.&lt;br /&gt;Zranění: 8 bodů na jeden článek (náboj)&lt;br /&gt;Použitelná vzdálenost: Krátká/Střední&lt;br /&gt;Dosah zbraně: Velký (omezený)&lt;br /&gt;Vlnové zranění: Žádné&lt;br /&gt;Munice: Elektrické baterie&lt;br /&gt;Přestože má blesky šlehající bouchačka docela velký dostřel, využijete ji zejména na kratší vzdálenosti. Navíc je použitelná spíše proti pomalejším a méně zkušeným hráčům, protože rychle pohybující se cíl je s ní zabít skoro nemožné.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7423677820994194618?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7423677820994194618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7423677820994194618'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/lightning-gun.html' title='Lightning Gun'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6283410779681689458</id><published>2007-09-05T23:12:00.000-07:00</published><updated>2007-09-05T23:15:39.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'>Shotgun</title><content type='html'>(Brokovnice)&lt;br /&gt;Rychlost střelby: 1 nábojnice/sek.&lt;br /&gt;Zranění: Až 110 přímým zásahem (11 bodů na brok), zranění se snižuje s rostoucí vzdáleností&lt;br /&gt;Použitelná vzdálenost: Krátká/Střední&lt;br /&gt;Dosah zbraně: Neomezený&lt;br /&gt;Vlnové zranění: Žádné&lt;br /&gt;Munice: Broky (maximálně 200, standardně 100). Jednou střelou se zbavíte 10 broků&lt;br /&gt;Stará dobrá brokovnice, která je známá již z prvního dílu Dooma, je zpátky i ve třetím pokračování Quaka. Její účinky jsou devastující hlavně z blízkostí, ale při dobré mušce překvapí i na větší vzdálenosti, rozhodně nepodceňovat!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6283410779681689458?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6283410779681689458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6283410779681689458'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/shotgun.html' title='Shotgun'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-5090507994683704036</id><published>2007-09-02T22:32:00.000-07:00</published><updated>2007-09-02T22:33:52.005-07:00</updated><title type='text'>Machine Gun</title><content type='html'>(Rotační kulomet)&lt;br /&gt;Rychlost střelby: 10 kulek/sek.&lt;br /&gt;Zranění: 7 bodů na jednu kulku (5 při týmové hře)&lt;br /&gt;Použitelná vzdálenost: Krátká/Velká&lt;br /&gt;Dosah zbraně: Neomezený&lt;br /&gt;Vlnové zraněni: Žádné&lt;br /&gt;Munice: Kulky (maximálně 200, standardně 100)&lt;br /&gt;Přestože je kulomet sám o sobě docela slaboučký, umí-li člověk podržet zaměřovač na nebožákovi, kterého se snaží dostat, může se jednat o smrtící hračku. Ve většině misí se navíc povalují kvanta munice, a tak si člověk zpravidla nemusí dělat starosti s prázdným zásobníkem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-5090507994683704036?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5090507994683704036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5090507994683704036'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/machine-gun.html' title='Machine Gun'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2691020665084560528</id><published>2007-09-02T02:05:00.000-07:00</published><updated>2007-09-02T02:14:43.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quake 3'/><title type='text'>Gauntlet</title><content type='html'>(Rukavice)&lt;br /&gt;Rychlost střelby: Nulová&lt;br /&gt;Zranění: 44 bodů&lt;br /&gt;Použitelná vzdálenost: Velmi krátká&lt;br /&gt;Dosah zbraně: Dotyk&lt;br /&gt;Vlnové zraněni: Žádné&lt;br /&gt;Munice: Žádná&lt;br /&gt;Nenápadně se tvářící "rukavičku" většina hráčů tak trošku neprávem přehlíží. Ve své podstatě není úplně špatná, a pokud se ji člověk naučí používat, přisype do svého konta pár hezkých fragů navíc. Nejprve si je potřeba uvědomit známý fakt, že se dá používat toliko nablízko, a z tohoto důvodu se nevyplácí jít přímou cestou na svého oponenta. Zato když hrajete například po internetu a ve hře je větší počet hráčů, což zajišťuje dostatečný zmatek, není velkým problémem se k někomu potichu zezadu přiblížit a elektrickou rukavicí mu lehce zkontrolovat obsah vnitřností.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2691020665084560528?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2691020665084560528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2691020665084560528'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/09/gauntlet.html' title='Gauntlet'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7431023887864068918</id><published>2007-08-29T23:50:00.000-07:00</published><updated>2007-08-29T23:52:50.127-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>10</title><content type='html'>weapon   320 320hud1 0 160 80 20&lt;br /&gt;weapon_s  320 320hud1 0 180 80 20&lt;br /&gt;ammo   320 320hud2 54 16 18 18&lt;br /&gt;crosshair  320 crosshairs 48 24 24 24&lt;br /&gt;autoaim   320 crosshairs 72 72 24 24&lt;br /&gt;weapon   640 640hud1 0 180 170 45&lt;br /&gt;weapon_s  640 640hud4 0 180 170 45&lt;br /&gt;ammo   640 640hud7 72 72 24 24&lt;br /&gt;crosshair  640 crosshairs 48 24 24 24&lt;br /&gt;autoaim   640 crosshairs 72 72 24 24&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7431023887864068918?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7431023887864068918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7431023887864068918'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/10.html' title='10'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1035416291630336634</id><published>2007-08-27T23:58:00.000-07:00</published><updated>2007-08-28T00:03:25.461-07:00</updated><title type='text'>QUAKE 4 CZ - DABING</title><content type='html'>Vypalovani image provedeno v Alcohol.120.v1.9.6.4719.CZ - multi (mdf - mds)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Emulovat image a  instalovat v Alcohol.120.v1.9.6.4719.&lt;br /&gt; ponechat ve virtualni mechanice a spustit...&lt;br /&gt;hrajte a podekujte mi....&lt;br /&gt;                                                    &lt;br /&gt;&lt;br /&gt;cd-key  : PJDK - THCC - JH9N - DHWD - DXND&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;pripadne pokud by vam neslo tak tady jsou www na funkcni pathe...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                  http://www.gameburnworld.com/gp/gamefixes/quake4.shtml&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                  http://m0001.gamecopyworld.com/games/pc_quake_4.shtml&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1035416291630336634?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1035416291630336634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1035416291630336634'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/quake-4-cz-dabing.html' title='QUAKE 4 CZ - DABING'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4302357348754985848</id><published>2007-08-26T01:59:00.000-07:00</published><updated>2007-08-26T02:02:55.650-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>Shub-Niggurath's Pit</title><content type='html'>1 - Až projdete k teleportu, nevstupujte do něj, stoupněte si na okraj srázu a podívejte se dolů. Uvidíte tam římsu. Skočte na ni - dovede vás do věže kde je quad damage.&lt;br /&gt;&lt;br /&gt;Jak zabít Shub-Nigguratha - Zbraně mu neublíží, jediná možnost je ta, kterou nenávidí všichni hráči deathmatche - telefrag. Sledujte hvězdici, která poletuje kolem. Ta určuje místo kde se vynoříte po průchodu teleportem. V jednom okamžiku prochází tělem Shuba. Tehdy vstupte do teleportu. BUM!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4302357348754985848?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4302357348754985848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4302357348754985848'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/shub-nigguraths-pit.html' title='Shub-Niggurath&apos;s Pit'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3197007162731462160</id><published>2007-08-25T00:52:00.000-07:00</published><updated>2007-08-25T00:55:15.837-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>E4M7 - Azure Agony</title><content type='html'>1 - V modrém bludišti před sebou v jednom místě uvidíte osmiúhelníkový otvor a za ním červené brnění. Odtud jděte doleva a na konec chodby. Zde se propadnete do slizu. Uvidíte teleport, ale nevstupujte do něj, místo toho zahněte doprava a do druhého teleportu. Octnete se u brnění. Tlačítko na stěně vám zpřístupní další užitečné předměty.&lt;br /&gt;&lt;br /&gt;2 - V místnosti kde se schody zvedají nad hladinu a kde je na stropě rudé kruhové okno je ve vodě pod schody tlačítko se symbolem Q. Stiskněte ho a pak se vraťte do místa kde je bludiště postaveno z červených cihel. Objevíte tam nové prostory.&lt;br /&gt;&lt;br /&gt;3- V místnosti s vodou a cestami ve tvaru kříže si všimněte obsahu výklenků na koncích cest. Skočte do vody a střelte do stěny pod výklenkem s pentagramem. Jděte dovnitř.&lt;br /&gt;&lt;br /&gt;4- Stejná místnost jako #3. Skočte do vody a střelte do zdi pod výklenkem s quad damage. Projděte teleportem.&lt;br /&gt;&lt;br /&gt;5 - Z #4 dojděte na hranu výklenku.&lt;br /&gt;&lt;br /&gt;6 - Z #5 skočte dolů.&lt;br /&gt;&lt;br /&gt;7 - Z #6 střelte do zdi vlevo. Vejděte.&lt;br /&gt;&lt;br /&gt;8 - Z #6 vidíte před sebou temnou chodbu se dvěma osvětlenými místy na stěnách. Střelte do jednoho z nich a vejděte.&lt;br /&gt;&lt;br /&gt;9 - Z #8 střelte do druhého osvětleného místa a vejděte.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3197007162731462160?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3197007162731462160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3197007162731462160'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e4m7-azure-agony.html' title='E4M7 - Azure Agony'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1009936589817880264</id><published>2007-08-22T23:32:00.000-07:00</published><updated>2007-08-22T23:34:07.488-07:00</updated><title type='text'>E4M6 - The Pain Maze</title><content type='html'>1 - Na začátku skočte dolů a v následující místnosti prohlédněte sloupy. Na jednom z nich je tlačítko které otevře otvor ve stěně. Vejdete dovnitř.&lt;br /&gt;&lt;br /&gt;2 - Až skočíte do polokruhového jezírka u stěny, sledujte pod vodou strop. Na jednom místě se můžete vynořit a vystoupit do tajné místnosti kde najdete skafandr.&lt;br /&gt;&lt;br /&gt;3 - Od #2 pokračujte dál vodou a dostanete se do místnosti s vodou a ostrovem uprostřed. Stoupněte si na symbol klíče čelem k výtahu a couvněte do vody. Před sebou uvidíte obrys dveří. Střelte do nich a vejděte. Za sloupem je pentagram.&lt;br /&gt;&lt;br /&gt;4 - Stejná místnost jako #3. Na plošině u stropu si všimněte červeného brnění. Stoupněte si na trám který je k této plošině nejblíž (potřebujete na to zlatý klíč) a střelte do kulatého obrazce na stropě. Trám vyjede nahoru. Skočte na plošinu.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1009936589817880264?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1009936589817880264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1009936589817880264'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e4m6-pain-maze.html' title='E4M6 - The Pain Maze'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8265242128818594163</id><published>2007-08-22T00:00:00.000-07:00</published><updated>2007-08-22T00:01:48.275-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>E4M8</title><content type='html'>- The Nameless City (Secret Level)&lt;br /&gt;&lt;br /&gt;1 - V místnosti s hlubokou dírou v podlaze uvidíte na zdi tlačítko, které lze stisknout jen tak, že na něj skočíte. To otevře zeď a za ní najdete výtah. Nahoře dojdete do místnosti s pětiúhelníkovým otvorem v podlaze. Skočte do něj. Najdete tam červené brnění.&lt;br /&gt;&lt;br /&gt;2 - Seskočte od #1 a podívejte se do otvoru v podlaze. Nad hladinou tam uvidíte slabě osvětlený výklenek. Skočte do něj. Najdete tam quad damage.&lt;br /&gt;&lt;br /&gt;3 - Od #2 skočte dolů do vody a vylezte z ní ven. Stiskněte tlačítko na zdi a nechte se vyvézt na trámy. Skočte do klece uprostřed místnosti a stiskněte tlačítko. Dole střelte do rudého symbolu na zdi. Pokračujte chodbou a nechte se vyvézt výtahem nahoru. Přeskočte do chodby a na jejím konci skočte na plošinu se zlatým klíčem. Tím si otevřete dveře vpravo na konci chodby.&lt;br /&gt;&lt;br /&gt;4 - Za dveřmi na stříbrný klíč vyjděte po pravém svahu na trámy a propadněte dolů trojúhelníkovým otvorem.&lt;br /&gt;&lt;br /&gt;EXTRA - Než skočíte do díry k #2, seskočte jen o jednu římsu níž. Tam uvidíte kus zdi ze stejného materiálu jako podlaha. Střelte do něj a otevře se vstup do další místnosti.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8265242128818594163?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8265242128818594163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8265242128818594163'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e4m8.html' title='E4M8'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3122012336856215606</id><published>2007-08-21T00:26:00.000-07:00</published><updated>2007-08-21T00:28:16.183-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'></title><content type='html'>4 - Od #3 jděte po římsách na stěnách podél pravé stěny. Otevře se před vámi chodba. Jděte do ní.&lt;br /&gt;&lt;br /&gt;5 - Projděte na konec chodby z #4 a z okna vylezte na trám u stropu chodby. Otočte se doprava a přeskakujte na další trámy. Dostanete se k trámu na kterém je baterie. Tu seberte.&lt;br /&gt;&lt;br /&gt;EXTRA - zastavte se před místem, kde stříbrný klíč shazuje most na kůly a staví cestu ke konci mapy. Přesvědčte se že máte klíč ale nepoužívejte ho a přeskákejte na druhou stranu po kůlech. Vlevo uvidíte bránu na stříbrný klíč, kterou projdete k teleportu do tajné mapy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3122012336856215606?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3122012336856215606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3122012336856215606'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/4-od-3-jdte-po-msch-na-stnch-podl-prav.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-5090668360655537997</id><published>2007-08-19T13:08:00.000-07:00</published><updated>2007-08-19T13:11:50.485-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>E4M5 - Hell's Atrium</title><content type='html'>1 - V místnosti za dveřmi na zlatý klíč je naproti vchodu zdvižená plošina. Po stisku tlačítka uprostřed místnosti sjede dolů. Vyjeďte na ní nahoru a otočte se. Střelte do rudého symbolu na stěně. Vyjede další plošina po které přejdete do prostor před vámi.&lt;br /&gt;&lt;br /&gt;2 - Z místnosti pod #1 jděte po schodech nahoru a doleva. Za rohem uvidíte silně osvětlené okno. Střelte do něj a otevře se výklenek na zdi naproti oknu. Uvnitř je prsten nesmrtelnosti.&lt;br /&gt;&lt;br /&gt;3 - V místnosti s tlačítkem, které otevře výklenky ve stěnách prohledejte otevřené výklenky. Jeden z nich je o něco větší. Střelte do pravé stěny. Ta se otevře a umožní přístup k výtahu. Nahoře skočte do jezírka slizu. Najdete tam pentagram.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-5090668360655537997?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5090668360655537997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5090668360655537997'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e4m5-hells-atrium.html' title='E4M5 - Hell&apos;s Atrium'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-5836747065315453406</id><published>2007-08-19T01:26:00.000-07:00</published><updated>2007-08-19T01:29:39.154-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>E4M4 - The Palace of Hate</title><content type='html'>1 - Poté co vyjdete od začátku z tunelu do haly, všimněte si rudého symbolu nalevo. Nad bránou naproti němu je symbol meče. Střelte do symbolu meče a zeď s rudým symbolem se otevře. Najdete tam pentagram.&lt;br /&gt;&lt;br /&gt;2 - Od #1 se vydejte směrem k symbolu meče do kterého jste stříleli. Za bránou najdete jezírko. Skočte do něj - je plné lékárniček.&lt;br /&gt;&lt;br /&gt;3 - Od #2 pokračujte dál za sloup u jezírka a po schodech nahoru. Dojdete do temné chodby. V ní je nalevo výtah. Nechte ho vyjet nahoru a skočte pod něj. Najdete tam červené brnění.&lt;br /&gt;&lt;br /&gt;4 - Až dojdete do chodby z modrých cihel osvětlené ohni na trámech u stropu jděte rovně na konec a doleva. Všimněte si zvláštního osvětlení obou zdí. Poté co dojdete na konec, zdi sjedou dolů. Jděte do prostoru který odhalila levá zeď a nechte se vyvézt nahoru.&lt;br /&gt;&lt;br /&gt;5 - U stříbrného klíče je nad zemí vodorovný teleport a pod ním otvor v zemi. Do otvoru hoďte granát (chce to trochu šikovnosti) a skákejte nad ním. Výbuch vás vynese do teleportu.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-5836747065315453406?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5836747065315453406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/5836747065315453406'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e4m4-palace-of-hate.html' title='E4M4 - The Palace of Hate'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8820917788142778358</id><published>2007-08-16T15:47:00.000-07:00</published><updated>2007-08-16T15:54:21.992-07:00</updated><title type='text'>E4M3 - The Elder God Shrine</title><content type='html'>1 - V místnosti s nádrží vody uprostřed které je výtah jsou proti vchodu dvě okna. Lze jimi projít.&lt;br /&gt;&lt;br /&gt;2 - Od #1 se vydejte levými dveřmi (nejsou na klíč) a pokračujte podél pravé stěny. Dojdete k tlačítku. Stiskněte jej.&lt;br /&gt;&lt;br /&gt;3 - Nechte výtah u #2 vyjet nahoru a skočte do teleportu pod ním.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8820917788142778358?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8820917788142778358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8820917788142778358'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e4m3-elder-god-shrine.html' title='E4M3 - The Elder God Shrine'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-2599995941310417770</id><published>2007-08-14T00:07:00.000-07:00</published><updated>2007-08-14T00:09:22.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>The Tower of Despair</title><content type='html'>1 - V první místnosti střelte do kulatého rudého okna. Odsune se deska a odkryje nùž - ten stiskněte. Tím otevřete přístup k dvouhlavňovce v rohu místnosti.&lt;br /&gt;&lt;br /&gt;2 - Vyjděte z první místnosti a držte se pravé zdi. Na konci chodby uvidíte přerušený lem zdi u podlahy. Střelte do zdi a najdete prsten neviditelnosti.&lt;br /&gt;&lt;br /&gt;3 - U #2 je v místě kam se otvírají dveře na zdi nůž. Stiskněte jej a vyjděte na chodbu. V podlaze se otevřel otvor - vejděte dovnitř a octnete se na kládách v první místnosti.&lt;br /&gt;&lt;br /&gt;4 - V místnosti se stejným kulatým oknem jako v první místnosti jsou tři propojené klády (dvě rovné a jedna šikmá). Vylezte na horní rovnou a dejte se směrem od okna. Octnete se na plošině a pod sebou uvidíte megahealth.&lt;br /&gt;&lt;br /&gt;5 - Stoupněte si na plošinu před kulatým oknem popsaným u #4 a střelte do okna. Projděte jím a vyjeďte nahoru. Jste v chodbě tvaru T v jejímž jednom konci hoří oheň. Střelte do stěny naproti ohni - otevře se vstup na další tajné místo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-2599995941310417770?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2599995941310417770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/2599995941310417770'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/tower-of-despair.html' title='The Tower of Despair'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-6204881991824808748</id><published>2007-08-12T23:24:00.000-07:00</published><updated>2007-08-12T23:26:05.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'></title><content type='html'>3 - V místnosti s mříží za kterou je vidět cílový teleport je nad dveřmi rudý symbol "+". Když do něj střelíte, otevře se v chodbě o kus dál vstup k teleportu.&lt;br /&gt;&lt;br /&gt;4 - V místnosti pod vodou se stropem ze tří oblouků je v levém z nich vstup do tajné místnosti.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-6204881991824808748?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6204881991824808748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/6204881991824808748'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/3-v-mstnosti-s-m-za-kterou-je-vidt-clov.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7990296385164283270</id><published>2007-08-12T04:18:00.000-07:00</published><updated>2007-08-12T04:23:54.195-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>The Elder World</title><content type='html'>E4M1 - The Sewage System&lt;br /&gt;&lt;br /&gt;1 - Na vrcholu výtahu se otočte doprava a střelte do monitoru na stěně proti vám. Za ním najdete quad damage a žluté brnění.&lt;br /&gt;&lt;br /&gt;2 - V chodbě za dveřmi na zlatou kartu si všimněte blikající zářivky. Rozběhněte se k ní do svahu a skočte tak, abyste do ní vrazili. Otevře se vstup do výklenku kde najdete megahealth a quad damage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7990296385164283270?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7990296385164283270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7990296385164283270'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/elder-world.html' title='The Elder World'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-3655622795419053355</id><published>2007-08-10T13:19:00.000-07:00</published><updated>2007-08-10T13:21:17.615-07:00</updated><title type='text'>E3M6</title><content type='html'>- Chambers of Torment&lt;br /&gt;&lt;br /&gt;1 - Po sebrání stříbrného klíče se nad vámi otevře strop. Na ním uvidíte rudý symbol. Střelte do něj a otevře se vám přístup ke žlutému brnění a quad damage.&lt;br /&gt;&lt;br /&gt;2 - Za dveřmi na stříbrný klíč dojdete do místností se čtyřmi sloupy, ze které vede výtah. Na stropě nad ním je rudý symbol Q. Když do něj střelíte, otevře se vám přístup do prostoru nad sloupy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-3655622795419053355?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3655622795419053355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/3655622795419053355'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e3m6.html' title='E3M6'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-9096139288732000147</id><published>2007-08-10T00:28:00.000-07:00</published><updated>2007-08-10T00:30:30.199-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>E3M5 - Wind Tunnels</title><content type='html'>1 - Za ústím prvního ze tří tunelů je blikající chodba. V ní je přibližně v polovině v jednom rohu otvor, kterým lze propadnout. Teleport vás odtud odnese na plošinu kde je quad damage. Když odtud skočíte na římsu na stěně, dostanete se po ní do výklenku s raketami.&lt;br /&gt;&lt;br /&gt;2 - Za ústím druhého ze tří tunelů vejdete po schodech dolů k dalšímu vstupu do tunelu. Když půjdete rovně a do vody, najdete pod vodou vstup do tajné místnosti.&lt;br /&gt;&lt;br /&gt;3 - V místnosti která je tvořena ochozem nad jakýmsi trychtýřem s vodou na dně přejděte po ochozu naproti vstupu. Na trámu nahoře uvidíte rudý symbol do kterého střelte. Otevřou se tajné dveře.&lt;br /&gt;&lt;br /&gt;4 - Před teleportem který slouží k opuštění mapy je v podlaze prohlubeň. Střelíte-li do ní, otevře se vstup do místnosti s jiným teleporterem. Skočte dolů tak, abyste nespadli hned do teleporteru.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-9096139288732000147?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/9096139288732000147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/9096139288732000147'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e3m5-wind-tunnels.html' title='E3M5 - Wind Tunnels'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-8176213229223466185</id><published>2007-08-08T13:45:00.000-07:00</published><updated>2007-08-08T13:46:58.102-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>E3M7</title><content type='html'>- The Haunted Halls (Secret Level)&lt;br /&gt;&lt;br /&gt;1 - Jednu místnost před místností s pavoukem v kleci jsou ve stěně dvě mříže. Levá je sytěji vybarvená. Střelte do ní a otevře se cesta ke quad damage.&lt;br /&gt;&lt;br /&gt;2 - Skočte pod výtah vedoucí na plošinu nad #1. Najdete tam megahealth.&lt;br /&gt;&lt;br /&gt;3 - Po průchodu chodbou s vrhači šipek si všimněte rudého symbolu Q na stropě nad tlačítkem na levé stěně. Střelte do symbolu a otevřou se dveře k několika užitečným věcem.&lt;br /&gt;&lt;br /&gt;4 - Od #3 vyjeďte nahoru výtahem a dojděte do poloviny mostu. Otočte se doprava a skočte do obrysu dveří který před sebou uvidíte. Najdete tam pentagram.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-8176213229223466185?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8176213229223466185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/8176213229223466185'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e3m7.html' title='E3M7'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-958422922137927311</id><published>2007-08-05T23:48:00.000-07:00</published><updated>2007-08-05T23:50:49.662-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'></title><content type='html'>2 - V místnosti kde je v hloubce voda a ve vzduchu se pohybují plošiny seskočte na plošinu, která je ze dvou stran ohraničena zdmi a ve volném rohu je sloup. Zdi se otevřou a objeví se nová místnost.&lt;br /&gt;&lt;br /&gt;3 - Uvnitø místnosti z #2 střelte do každého ze čtyř bílých světel na levé stěně. Otevře se vstup do výklenku s pentagramem.&lt;br /&gt;&lt;br /&gt;4 - Poté co opustíte místnost s létajícími plošinami vás výtah vyveze do místnosti se světly u stropu. Jedno z nich je žluté. Střelte do něj a otevře se vstup do místnosti s pentagramem.&lt;br /&gt;&lt;br /&gt;EXTRA -V místnosti kde scházíte po schodech dolů a pod schody je jezero lávy se dole na schodech otočte a skočte na okraj balkónku s lávou vedle schodů. Uprostřed jezera lávy uvidíte šachtu, která vede k teleportu do tajné mapy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-958422922137927311?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/958422922137927311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/958422922137927311'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/2-v-mstnosti-kde-je-v-hloubce-voda-ve.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-1017268080395959715</id><published>2007-08-04T13:07:00.000-07:00</published><updated>2007-08-04T13:09:11.931-07:00</updated><title type='text'>E3M4</title><content type='html'>- Satan's Dark Delight&lt;br /&gt;&lt;br /&gt;1 - Poté co se poprvé dostanete do místnosti ve středu nádrže vody pokračujte rovně. Na konci chodba zahýbá doleva a před vámi bude svah dolů, nad kterým je plošina. Z této místnosti vyjdete druhým východem (opět po svahu, tentokrát nahoru) a za svahem se otočte. Na levé stěně uvidíte lehce vystupující kameny. Po těch vystupte těsně při levé stěně jako po schodech na plošinu.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-1017268080395959715?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1017268080395959715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/1017268080395959715'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e3m4.html' title='E3M4'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-7107477369732823320</id><published>2007-08-02T13:26:00.000-07:00</published><updated>2007-08-02T13:28:16.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>E3M3 - The Tomb of Terror</title><content type='html'>1 - V místnosti kde se schody vynořují z lávy vyjděte nahoru a podívejte se doprava. Nahoře uvidíte rudý symbol Q. Střelte do něj a pod ním se otevře cesta k teleportu, který vás dopraví k červenému brnění.&lt;br /&gt;&lt;br /&gt;2 - Z místnosti s #1 jděte dál a na křižovatce doprava. U stěny před vámi je pruh vody a na jejím dně megahealth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-7107477369732823320?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7107477369732823320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/7107477369732823320'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/e3m3-tomb-of-terror.html' title='E3M3 - The Tomb of Terror'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4575363072585074723</id><published>2007-08-01T22:28:00.000-07:00</published><updated>2007-08-01T22:30:52.037-07:00</updated><title type='text'>Vaults of Zin</title><content type='html'>1 - Před dveřmi na stříbrný klíč se otočte doprava. Přeskočte díru a podívejte se do ní. Skočte na plošinu kterou tam uvidíte.&lt;br /&gt;&lt;br /&gt;2 - V místnosti kde je na stěně obraz ukřižovaného (z větší části ve stínu) skočte na římsu pod tímto obrazem. Vpravo od středu obrazu střelte do zdi - uvnitř je prsten neviditelnosti.&lt;br /&gt;&lt;br /&gt;3 - Stejná místnost jako #2 - dole naproti obrazu je místnost s tlačítkem. Na stěně naproti tlačítku je místo s jiným vzorkem. Střelte do něj a projděte teleportem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4575363072585074723?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4575363072585074723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4575363072585074723'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/08/vaults-of-zin.html' title='Vaults of Zin'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-4373386854917988759</id><published>2007-07-30T23:26:00.000-07:00</published><updated>2007-07-30T23:28:20.060-07:00</updated><title type='text'></title><content type='html'>2 - Z téže plošiny ze které jsme vycházeli k #1 uvidíte v prostoru mezi schody níže položenou plošinu. Skočte na ni.&lt;br /&gt;&lt;br /&gt;3 - Postavte se zády ke dveřím na zlatou kartu. Jděte do otvoru mezi kovovými krabicemi a vyskákejte nahoru. Na levé stěně chybí kus zářivky - tam střelte.&lt;br /&gt;&lt;br /&gt;4 - Opět zády ke dveřím na zlatý klíč. Projděte vedle beden a skočte dolů a o kus dál ještě jednou dolů. Udělejte čelem vzad. Na levé stěně je černý pruh - do něj vystřelte. Uvnitř je červené brnění.&lt;br /&gt;&lt;br /&gt;5 - Když vyjdete z #4, Vpravo před sebou uvidíte výtah. Nahoře se otočte vpravo a skočte na tmavou římsu. Jděte po ní doleva a najdete quad damage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-4373386854917988759?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4373386854917988759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/4373386854917988759'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/07/2-z-te-ploiny-ze-kter-jsme-vychzeli-k-1.html' title=''/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13163219.post-704645362913304789</id><published>2007-07-29T23:22:00.000-07:00</published><updated>2007-07-29T23:23:57.974-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quake 1'/><title type='text'>The Netherworld</title><content type='html'>E3M1: Termination Central&lt;br /&gt;&lt;br /&gt;1 - Dojděte na plošinu nad jezerem slizu, na které najdete quad damage. Dojděte na opačnou stranu, otočte se ke stěně a skočte do slizu. Pod hladinou bude proti vám tunel. Tím proplavte. Octnete se v místnosti s teleportem a několika užitečnými věcmi. Když projdete teleportem, najdete ještě megahealth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13163219-704645362913304789?l=quakeiiiarena.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/704645362913304789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13163219/posts/default/704645362913304789'/><link rel='alternate' type='text/html' href='http://quakeiiiarena.blogspot.com/2007/07/netherworld.html' title='The Netherworld'/><author><name>deux</name><uri>http://www.blogger.com/profile/11178841866519212254</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
