Sunday, December 10, 2006

fix for improper placement on some auto-generated karma collision hulls

+ Fix for multiple mutators (thanks to feedback from Alex Dobie)

+ the components of a vehicle (or turret) can't collide with each other.
Vehicle turrets/barrels don't check for encroachment when doing setrelativerotation.
Karma timestep is more aggressive if server tick is very slow (this causes _more_ CPU usage when the server's CPU is already pegged, but it should make vehicles much less "poppy" in those conditions. (this may be reverted, subject to testing)