Thursday, March 27, 2008

Quake

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My Microsoft Intellimouse or Logitech MouseMan+ isn't working
correctly.
SVGAlib, which handles mouse input for SVGA and GL Quake/QW/Q2, didn't directly support the
Intellimouse until version 1.3.0. If you have a version of SVGAlib prior to 1.3.0, you should upgrade, then
use mouse type IntelliMouse (for serial mice) or IMPS2 (for PS/2 mice) in your
libvga.config file.
My mouse is "laggy" and seems much slower than under Windows.
For many people, just cranking up the value of sensitivity in the game console cures the
problem. Setting sensitivity by hand in the console or in a .cfg file allows you to increase the
mouse sensitivity more than the slider in the Options menu allows. sensitivity 15, for
example.
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From Zoid's 1/7/98 .plan update:
If you are experience video 'lag' in the GL renderer (the frame rate feels like it's
lagging behind your mouse movement) type "gl_finish 1" in the console. This forces
update on a per frame basis.
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The latest version of SVGAlib (1.3.0) provides a slew of parameters in libvga.config that you
can use to customize the behavior of your mouse. With the proper settings it should be possible to
make your mouse feel any way you want. On my system, just changing mouse_accel_type to
normal (default is power) gave me the results I wanted. I haven't messed with the other settings,
and I don't pretend to have a clue about what they all do.
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