Use screen −r to re−attach to your previous screen process and access your servers again.
That's all there is to it. See the screen(1) man page for more detailed information.
How can I keep the mouse from leaving the window in X? ++
From the Quake II readme.linux file (this applies to all version of Quake):
By default, the mouse will not be 'tied' to the Quake2 window. To cause Quake2 to grab the
mouse, select 'Windowed Mouse' from the video menu, or type '_windowed_mouse 0' at the
console. Do the reverse to release it. You can bind keys to grab and release the mouse in the
console, like so: bind i "_windowed_mouse 1" bind o "_windowed_mouse 0" Then "i" will
grab the mouse and "o" will release it.
Linux Quake HOWTO
How can I start a server and log off, then come back to it later? 37
When I run Quake/QuakeWorld/Quake II under X, the image only takes
up half the window and/or the colors are all funny. ++
The X clients only support color depths of 8 and 16 bits per pixel. Your X server is probably running at 24 or
32 bpp. Change the default color depth to 16 bpp and this problem will go away.
That's all there is to it. See the screen(1) man page for more detailed information.
How can I keep the mouse from leaving the window in X? ++
From the Quake II readme.linux file (this applies to all version of Quake):
By default, the mouse will not be 'tied' to the Quake2 window. To cause Quake2 to grab the
mouse, select 'Windowed Mouse' from the video menu, or type '_windowed_mouse 0' at the
console. Do the reverse to release it. You can bind keys to grab and release the mouse in the
console, like so: bind i "_windowed_mouse 1" bind o "_windowed_mouse 0" Then "i" will
grab the mouse and "o" will release it.
Linux Quake HOWTO
How can I start a server and log off, then come back to it later? 37
When I run Quake/QuakeWorld/Quake II under X, the image only takes
up half the window and/or the colors are all funny. ++
The X clients only support color depths of 8 and 16 bits per pixel. Your X server is probably running at 24 or
32 bpp. Change the default color depth to 16 bpp and this problem will go away.
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