Monday, October 29, 2007

Mesa
Once glide's installed, you need to install Mesa, a free OpenGL implementation by Brian Paul
(brianp@elastic.avid.com). Luckily, you won't have to look far, because Mesa 2.6 is included with the
QLQuake & QuakeWorld binaries. All you have to do is move it to the right place:
cd /usr/local/games/quake
cp libMesaGL.so.2.6 /usr/local/lib
ldconfig
The RedHat distribution comes with a (IMO) broken ld.so configuration. /usr/local/lib is not part
of ld.so's search path by default, so anything you install there won't get used. You can remedy the situation
by adding the line /usr/local/lib to your /etc/ld.so.conf file, or including
/usr/local/lib in your $LD_LIBRARY_PATH. Alternatively, you could install all new libraries
someplace like /lib, but this approach seriously offends my tidy nature.
If you want to upgrade Mesa to a more recent version (Mesa 3.0 is the most recent version as of this writing),
you can download the latest from ftp://iris.ssec.wisc.edu/pub/Mesa If you have a RedHat 5.x or other
glibc−based Linux distribution, see Glibc, RedHat 5.x, Debian 2 considerations in the Troubleshooting/FAQs
section for important information about compiling libraries for Quake.
Linux Quake HOWTO
Glide ++ 11
After you've built it according to the instructions, you will have to do two things:
Remove your old Mesa installation. If you previously installed a libMesaGL.so.2.6 as
described above, you must remove it or Quake may not use the new version.
cd /usr/local/lib/
rm −f libMesaGL.so.2*
•
If the new Mesa has a major version number that's greater than 2, you need to create a link to it with
the name libMesaGL.so.2:
cd /usr/local/lib/
ln −s /wherever/you/installed/it/libMesaGL.so.3.0 libMesaGL.so.2
ldconfig
•
Now switch to a VC (CTRL+ALT+F1) and start glquake.
cd /usr/local/games/quake
./glquake

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Thursday, October 25, 2007

SVGAlib

glquake uses SVGAlib to get input from the mouse and keyboard, so you'll need to configure it as outlined in
section SVGAlib Quake.
Linux Quake HOWTO
2.7 GLQuake 10
Glide ++
Glide is a library that provides an API for programming 3Dfx based cards. If you want the Mesa graphics
library to use your 3Dfx card, you've gotta have it.
Do NOT use the Linux Glide library distributed at 3Dfx's web site. It's more than a year out of date. You're
bound to have problems if you try to use it. The latest version of glide can always be found at
http://glide.xxedgexx.com/3DfxRPMS.html. Select the package(s) appropriate for your system, and install
according to the instructions on the web page.
Note that unless you download the 3Dfx device driver package in addition to the Glide library, you will only
be able to run Glide applications (like GLQuake) as root. Install the /dev/3dfx module and you can play
GLQuake as a regular user. PentiumPro/Pentium II users have an additional incentive for downloading this
driver: it can dramatically increase your framerate. The driver enables support for MTRRs, a
memory−caching feature of these CPUs. See http://glide.xxedgexx.com/MTRR.html for a better explanation
of this feature.
Once you have glide installed, try out the test program that comes with it. Remember this program: it's a good
way to reset your display if you ever have a glide application (like GLQuake) crash and leave your screen
switched off. NOTE: run this test from a VC, not X! It's possible for the test app to lose mouse and
keyboard focus in X, and then you'll have no way of shutting it down.
/usr/local/glide/bin/test3Dfx
Your screen should turn blue and prompt you to hit any key. After you press a key you should be returned to
the prompt. 3dfx.glide.linux on 3dfx's news server (news.3dfx.com) is a great source of information for Linux
glide−specific problems.

Wednesday, October 24, 2007

2.7 GLQuake
Hardware−accelerated OpenGL Quake is Quake the way God intended it to be. There is no substitute, and
once you've experienced it there's no going back.
To run glquake, you need a 3D card with the Voodoo, Voodoo2 or Voodoo Rush graphics chipset on it.
There are specific issues to be dealt with if you have a Voodoo Rush card, and I won't go into them now
because frankly, I wouldn't know what I was talking about. A future version of this HOWTO will cover Rush
issues (If somebody wants to write about Voodoo Rush issues, I'll gladly include it here).
The SVGAlib, Glide, and Mesa libraries must all be installed and configured properly on your system for
glquake to work. The following sections will very briefly cover what you need to do to get them going.
Bernd Kreimeier's ( bk@gamers.org) Linux 3Dfx HOWTO (
http://www.gamers.org/dEngine/xf3D/howto/3Dfx−HOWTO.html) is good source for further information.
The 3dfx.glide.linux newsgroup on the 3dfx news server (news.3dfx.com) is another good source of
information about the intersection of Linux, glide, Mesa and Quake.

Tuesday, October 23, 2007

SVGAlib Quake

Both squake and glquake require SVGAlib to run (glquake uses SVGAlib to process keyboard and mouse
input, in case you're wondering). SVGAlib comes with most modern Linux distributions, and must be
properly configured before squake or glquake will run correctly.
Linux Quake HOWTO
2.4 Setting Permissions 9
libvga.config is SVGAlib's configuration file. On most systems you'll find it in either /etc or
/etc/vga. Make sure the mouse, monitor, and video card settings in this file are correct for your system.
See the SVGAlib documentation for more details.
If you don't already have SVGAlib on your system, download it from the location mentioned in the files
section above.
If you have a RedHat 5.x or other glibc−based Linux distribution, see Glibc, RedHat 5.x, Debian 2
considerations in the Troubleshooting/FAQs section for important information about compiling libraries for
use with Quake. A precompiled libc5 SVGAlib binary is available at
http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.libc5.bin.tar.gz for those who don't want to deal
with the hassle of compiling for libc5.
You should run squake from a virtual console. It won't run from X unless you're root when you start it. And
running a game as the root user is something that should be avoided. So if you're in X, do a CTRL+ALT+F1,
login and then:
cd /usr/local/games/quake
./squake
Running SVGA and GL games from X in the Tips & Tricks section below explains how to launch SVGA and
GL Quake from X without manually switching to a virtual console.

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Sunday, October 21, 2007

2.5 X11 Quake

If you installed the X11 client, now's a good time to try it out. You may need to do further configuration for
glquake and squake, but at this point quake.x11 should be ready to go.
cd /usr/local/games/quake
./quake.x11
If all is well, a small Quake window should appear with the first demo running in it. You should hear sound
effects and possibly music, if your CD is in the drive. If any of this fails to occur, please see the
Troubleshooting section for help.

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Friday, October 19, 2007

Setting Permissions

Quake and QuakeWorld servers can be run by any user. The Quake clients, however, need access to your
sound and graphics cards, which requires privileges that normal users don't have. One (bad) way to deal with
this is to always run Quake as root. Responsible system administrators will cringe at this filthy suggestion.
Making the Quake binaries setuid root is a more acceptable solution. Quake can then be run by regular users
and still have the privileges it needs to access the sound and graphics devices. Setuid presents a security risk,
though. A clever user could exploit a bug or security hole in Quake to gain root access to your system. Of
course, if you don't run a multi−user system, this is may not be a big concern.
squake is the only Quake client that must be run with root permissions. With a little work, you can run the
X and GL clients without setuid. Running X and GL games without setuid in the Tips and Tricks section tells
how to make this work.
If you plan to run squake, make it setuid root with the following commands:
chown root squake
chmod 4755 squake
If you've decided it's ok to run quake.x11 and glquake setuid root on your system, you can repeat the
above commands for these binaries as well.

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Wednesday, October 17, 2007

2.3 Adding the Linux Binaries

Decide which of the three flavors of Quake you'd like to install:
X11 Quake allows you to run Quake in a window on your X desktop. It's the least exciting client, but
it's a great, safe way to test your installation.
•
Squake is the SVGAlib Quake client. It runs full screen on your console. •
Linux Quake HOWTO
Shareware Version Install 8
GLQuake is the OpenGL Quake client, the One True Way to play Quake if you have a 3Dfx
accellerator card.
•
Download the packages you want (see section Download the Necessary Files) and extract them to your
Quake directory like so:
cd /usr/local/games/quake
tar −xzf XXXX−i386−unknown−linux2.0.tar.gz

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Monday, October 15, 2007

Shareware Version Install
The single−episode shareware version of Quake is freely available for download from id's ftp site. It has all
the features of the full version, with a couple of major limitations: You can't play QuakeWorld with it, and
you can't play custom or modified levels.
Installing the shareware version of Quake isn't really much different than installing from the CD.
See section Download the Necessary Files for the location of the shareware distribution. Download it and
extract it to your Quake directory:
cd /usr/local/games/quake
unzip −L /wherever/you/put/it/quake106.zip
Now you've got (among others) a file called resource.1 that's really an lha archive (lha is a file
compression and archiving format like zip or tar). We'll use the lha(1) command to extract it. If lha is not
already installed on your system, you can get it from
ftp://sunsite.unc.edu/pub/Linux/utils/compress/lha−1.00.tar.Z.
lha e resource.1
When lha is done, your Quake directory will contain a bunch of new files. A directory called id1/ will also
be created. The files in this directory are the only ones that are important for Linux Quake, so you can safely
remove everything else. If you're totally new to Quake, or even if you're not, you may want to hang on to the
*.txt files. On my system, I throw all the readmes that accumulate into a doc/ subdirectory. So:
cd /usr/local/games/quake
mkdir doc
mv *.txt doc
rm −f *
Now you're ready to install the Linux binaries.

DOS/Windows to Linux Install

If you have Quake installed under Windows or DOS on a different machine, you can transfer the files in
quake\id1\ to your Linux system via FTP or some other mechanism. Keep in mind that the filenames on
your Linux system must be in lower case for Quake to find them, so you may have to rename them after the
transfer. Also note that it may be necessary to delete your DOS/Win installation after you do this to remain in
compliance with the terms of id's software license. It's not my fault if you do something illegal.
If your DOS/Win and Linux systems are on the same machine, you have two options: copy the files from
your DOS/Windows partition to your Linux partition, or link to the necessary files from Linux. Both options
will work equally well. You just save around 50 megabytes of disk space when you link instead of copy.
Whatever you choose to do, start by cd'ing to your Quake directory and creating a new directory below it
called id1:
cd /usr/local/games/quake
mkdir id1
If you want to copy the files from your DOS/Windows partition, do something like this:
cp /win95/games/quake/id1/*.pak id1
•
To create links to your DOS/Windows Quake files instead, do this: •
Linux Quake HOWTO
DOS/Windows to Linux Install 7
cd id1
ln −s /win95/games/quake/id1/*.pak .
Replace /win95/games/quake with the correct path to your DOS/Windows partition and Quake
installation directory.
The Quake data files are now installed. Move ahead to " Installing the Linux Binaries".

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Thursday, October 11, 2007

Create the Installation Directory ++

The first thing you'll need to do is decide where you want to install Quake. The "standard" location is
/usr/local/games/quake. This is where the .rpm packages put Quake. If you choose to install
somewhere else, please substitute the appropriate path wherever /usr/local/games/quake is
mentioned.
Note to Redhat users: If you plan on installing QuakeWorld from the rpm packages, you should probably
install Quake in /usr/local/games/quake, since the rpms install to this directory by default.
So go ahead and create the directory you'll install Quake in, and cd to it. The rest of these instructions will
assume that this is your current directory.
mkdir /usr/local/games/quake
cd /usr/local/games/quake
Installing From a Quake CD
If you're installing from a Quake CD−ROM, read on. Otherwise you have permission to skip this section.
There are at least two versions of the Quake CD in circulation. I've got one from the early days that has
Quake version 1.01 on it. Iv'e seen other CDs that contain version 1.06. You have 1.01 if you see files on
your CD called quake101.1 and quake101.2. If instead you see a file called resource.1, you have a
newer CD. Mount your Quake CD now and determine which version you've got. In the example below,
replace /dev/cdrom and /mnt/cdrom with the device file and mount point appropriate for your sysem:
mount −t iso9660 /dev/cdrom /mnt/cdrom
ls /mnt/cdrom
If you have a resource.1 file on your CD, you can skip ahead to the next bullet. For a version
1.01 CD, you'll need to download the Quake shareware package to update the .pak files after the
installation. The last bullet in this section explains this.
Concatenate the two resource files from your CD to a single file on your hard disk:
cat /mnt/cdrom/quake101.1 /mnt/cdrom/quake101.2 > resource.1
•
•
Linux Quake HOWTO
Create the Installation Directory ++ 6
Now continue on to the next paragraph, but when I refer to /mnt/cdrom/resource.1,
you should use /usr/local/games/quake/resource.1 instead.
•
Now it's time to extract the Quake files. The resource.1 file on your CD is really an lha archive
(lha is a file compression and archiving format like zip or tar). We'll use the lha(1) command to
extract it. If lha is not already installed on your system, you can get it from
ftp://sunsite.unc.edu/pub/Linux/utils/compress/lha−1.00.tar.Z.
lha e /mnt/cdrom/resource.1
When lha is done, your Quake directory will contain a bunch of new files. A directory called
id1/ will also be created. The files in this directory are the only ones that are important for Linux
Quake, so you can safely remove everything else. If you're totally new to Quake, or even if you're
not, you may want to hang on to the *.txt files. On my system, I throw all the readmes that
accumulate into a doc/ directory. So:
cd /usr/local/games/quake
mkdir doc
mv *.txt doc
rm −f *
•
If you installed from a version 1.01 CD, now you need to overwrite your id1/pak0.pak file with
the one from the Quake shareware version. Install the shareware version as described in Shareware
Version Install, only install it in some temporary directory so you don't overwrite your real Quake
files. When you've extracted all the shareware files, copy the id1/pak0.pak file from the
temporary shareware directory to your /usr/local/games/quake/id1 directory. After that,
you can erase the temporary shareware files.
•
That's it for installing from the CD. You can jump ahead to section " Installing the Linux Binaries" now.

Wednesday, October 10, 2007

Installing Quake

Download the Necessary Files
All the necessary files for Linux Quake are available at id Software's ftp site, ftp.idsoftware.com. This site
can be quite busy at times,so you may want to use one of these mirror sites instead:
ftp.cdrom.com/pub/idgames/idstuff (California, USA) •
ftp.gamesnet.net/idsoftware (California, USA) •
ftp.linuxquake.com/lqstuff (Ohio, USA) •
ftp.stomped.com/pub/mirror/idstuff (Minnesota, USA) •
mirrors.telepac.pt/pub/idgames (Lisbon, Portugal) •
download.netvision.net.il/pub/mirrors/idsoftware (Haifa, Israel) •
The Quake files mentioned in in this section are:
Shareware Quake for Windows distribution ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip •
X11 Quake binary
ftp://ftp.idsoftware.com/idstuff/unsup/unix/quake.x11−1.0−i386−unknown−linux2.0.tar.gz
•
SVGAlib Quake binary
ftp://ftp.idsoftware.com/idstuff/unsup/squake−1.1−i386−unknown−linux2.0.tar.gz
•
OpenGL/Mesa Quake binary
ftp://ftp.idsoftware.com/idstuff/unsup/unix/glquake−0.97−i386−unknown−linux2.0.tar.gz
•
Linux QuakeWorld clients (X11, SVGAlib and GL clients are all included in each package)
libc5 tar.gz package
ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−i386−unknown−linux2.0.tar.gz
•
glibc tar.gz package
ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−glibc−i386−unknown−linux2.0.tar.gz
•
libc5 rpm package ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−1.i386.rpm •
glibc rpm package
ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwcl−2.30−glibc−1.i386.rpm
•
•
Linux QuakeWorld server
libc5 tar.gz package
ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−i386−unknown−linux2.0.tar.gz
•
•
Linux Quake HOWTO
2.2 Installing Quake 5
glibc tar.gz package
ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−glibc−i386−unknown−linux2.0.tar.gz
•
libc5 rpm package ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−1.i386.rpm •
glibc rpm package
ftp://ftp.idsoftware.com/idstuff/quakeworld/unix/qwsv−2.30−glibc−1.i386.rpm
•
Capture the Flag client package
ftp://ftp.cdrom.com/pub/quake/planetquake/threewave/ctf/client/3wctfc.zip
•
Other software mentioned:
lha archive utility ftp://sunsite.unc.edu/pub/Linux/utils/compress/lha−1.00.tar.Z. •
SVGAlib graphics library http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.tar.gz •
SVGAlib libc5 binary http://sunsite.unc.edu/pub/Linux/libs/graphics/svgalib−1.3.0.libc5.bin.tar.gz •
Glide runtime libraries http://glide.xxedgexx.com/3DfxRPMS.html •

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Monday, October 08, 2007

Quake/Quakeworld

To install Quake on your Linux system, you'll need some flavor of the official Quake distribution from id.
This will be either the retail DOS/Windows CD−ROM that you bought at your favorite software store, or the
shareware version you downloaded from the net (see below for details on acquiring the shareware version).
Alternatively, if you've already got Quake installed on a DOS/Windows machine, you can use the relevant
files from that installation.
2.1 Minimum Requirements
You will need, as a bare minimum, the following:
A Pentium 90 or better (133 recommended) computer •
Linux Quake HOWTO
1.4 Other Sources of Information 4
16 MB RAM (24 recommended) •
The Quake CD−ROM or the shareware version (quake106.zip) •
Linux kernel version 2.0.24 or later •
libc 5.2.18 or later •
One of the following:
X11R5 or later (for xquake) •
SVGAlib 1.2.0 or later (for squake and glquake) •
•
30−80 megabytes free disk space (depends on how you install) •
Access to the root account of the machine you're installing on •
Optional:
A supported soundcard •
A 3Dfx VooDoo Graphics or VooDoo2 3D graphics accelerator card. •
Mesa 2.6 or later (for glquake) •

Sunday, October 07, 2007

This document assumes you have Linux for the Intel platform up and running, and in some cases the X
Window System as well. X is not required to run these games, but it's a nice way to test a basic installation. If
you are not running X, you may safely skip over any references to it.
Sections of this document that were updated in the last revision have a ** after the section heading. Sections
updated in the revision prior to the last are marked with a ++.
1.1 Feedback,Comments, Corrections
This document certainly does not contain everything there is to know about Linux Quake. With your help,
though, we can bring it closer to that ideal. We want this HOWTO to be as complete and accurate as possible,
so if you notice mistakes or omissions, please bring them to our attention.
Questions, comments, or corrections should be sent to Bob Zimbinski or Mike Hallock . Constructive criticism is welcome. Flames are not.

Wednesday, October 03, 2007

QUAKE 4 CZ - DABING
Vypalovani image provedeno v Alcohol.120.v1.9.6.4719.CZ - multi (mdf - mds)



Emulovat image a instalovat v Alcohol.120.v1.9.6.4719.
ponechat ve virtualni mechanice a spustit...
hrajte a podekujte mi....


cd-key : PJDK - THCC - JH9N - DHWD - DXND

pripadne pokud by vam neslo tak tady jsou www na funkcni pathe...



http://www.gameburnworld.com/gp/gamefixes/quake4.shtml


http://m0001.gamecopyworld.com/games/pc_quake_4.shtml

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Tuesday, October 02, 2007

see fail eil2he deamon toolsiga lahti.. lasin yhe proge plaadile millega saab avada..
poweriso.. see toimib praktiliselt samamoodi nagu deamon tools..
niih.. kui se sul arvutis.. saad m2ngu installida sellega..see m2ng algus kysib peaaegu kohe cd key-d 9TFP-TXCG-XFMM-XXR9-9DGT..
a ta loeb alguses nagu valeks seda.. a installib siiski m2ngu 2ra.. peale selle lased selle cracki peale..
seej2rel pead sellisesse kohta minema oma arvutis C:\WINDOWS\system32\drivers\etc.. seal on yks fail mille nimi on hosts..
sinna vajutad parema hiireklaffiga peale.. ja valid oupen with ve miskit sellist..avad siis selle notepad-iga..
seej2rel copid sinna alla sellisee teksti 127.0.0.1 q4master.idsoftware.com #block q4server .. seej2rel saved 2ra..m2ngu l2hed.. kysib ta sama koodi
9TFP-TXCG-XFMM-XXR9-9DGT
kui seej2rel ikka t88le eil2he.. siis pane windowsi tulemyyr kinni.. ma igatahes sain nii ta t88le..